Princeton University Press, 2000. - 532 Pages.
Preface: This book is a problem-oriented introduction to evolutionary game theory. For most topics, I provide just enough in the way of definitions, concepts, theorems, and examples to begin solving problems. Leaing and insight come from grappling with and solving problems. The expositional material and many problems are appropriate for an undergraduate course, but some problems, especially those situated towards the end of a chapter, are better suited for a graduate course. I also provide extensive and complete answers to some problems, sketchy and suggestive answers to others, no answers to some. In general, I have provided answers to the more ambitious problems in the text. The problems without answers are thus usually quite straightforward (unless marked with a star), and should be assigned as homework, along with a selection of the more demanding problems for which answers are partially or fully supplied.
Preface: This book is a problem-oriented introduction to evolutionary game theory. For most topics, I provide just enough in the way of definitions, concepts, theorems, and examples to begin solving problems. Leaing and insight come from grappling with and solving problems. The expositional material and many problems are appropriate for an undergraduate course, but some problems, especially those situated towards the end of a chapter, are better suited for a graduate course. I also provide extensive and complete answers to some problems, sketchy and suggestive answers to others, no answers to some. In general, I have provided answers to the more ambitious problems in the text. The problems without answers are thus usually quite straightforward (unless marked with a star), and should be assigned as homework, along with a selection of the more demanding problems for which answers are partially or fully supplied.