250 8. Microscopic Market Models
likely [197]. The more players present in the game at constant memory size,
(i.e., size of the strategy space) or the smaller the agent memory, i.e., infor-
mation, at constant number of players, the more likely this crowding effect
is. Also, many of the strategies available are actually used, and information
is processed efficiently. On the other hand, in the “dilute” large-α (large M,
small N
p
) phase, the strategy space is huge, and it is extremely unlikely that
two agents will use the same strategy. This phase is termed “asymmetric”
(cf. below), and information is not used efficiently: many strategies remain
unexplored.
An interesting explanation can be given for these findings in terms of
crowding effects [197]. Suppose that there is a specific strategy R used by
N
R
agents, who thus act as a crowd. For each strategy R, there is an anticor-
related strategy
R where all predictions are reversed. The N
R
agents using R
form the anticrowd. R and
R form a pair of anticorrelated strategies. Pairs of
strategies are uncorrelated. When N
R
≈ N
R
, the actions of the crowds and
of the anticrowds almost cancel, and σ
A
will be small. On the other hand,
when N
R
or N
R
, herding dominates and generates a high volatility.
It turns out that the behavior of the volatility is almost unchanged when
a reduced strategy space made up only of pairs of anticorrelated strategies
is used [197]. Different pairs being uncorrelated, the signal A(t)canbede-
composed into the contributions of the various groups. Each of these groups
essentially performs a random walk of step size |N
R
− N
R
|. The variance of
these walks then determines the standard deviation σ
A
, and it turns out that
the extent of crowd–anticrowd cancellation determines the non-monotonic
variation of the volatility.
In terms of this crowd–anticrowd picture, the asymmetric large-α phase
corresponds to N
R
, N
R
∈{0, 1}. Strategies are either selected once, or not at
all. The volatility is almost that of a discrete random walk with unit step size.
When more agents play, the simultaneous use of R and
R will become more
likely, giving cancellations, i.e., zero step size in the random walk, and σ
A
decreases. With even more players, the crowd sizes on R and R will become
sizable but likely very different. The step size of the random walk will grow,
as does the volatility. The behavior of σ
A
can thus be interpreted in terms
of repulsion, attraction, and incomplete screening of crowds and anticrowds
[197].
8.4.3 Relation to Financial Markets
In the basic form described above, the minority game shares some features of
financial markets. Agents have to take choices under constraints, uncertainty,
and with limited information. The most fundamental decision in a financial
market is binary: buy or sell. Speculators may find their strategies by trial and
error, and their strategy pool may be limited. There is competition in the mi-
nority game as in markets, and agents cannot win all the time. Furthermore,
there is no a priori definition of good behavior in markets. Good behavior