256 8. Microscopic Market Models
It is particularly interesting that the minority game can be extended to
allow for predictions of moves in actual markets [202]. It is based on the
“grand canonical” extension of the minority game where agents trade or stay
out of the market depending on the comparison of their scores (virtual or
real) with a threshold value. Thus the number of active traders has become
variable. Also, the threshold can be made a dynamic quantity. One restric-
tion is that the threshold should be positive, i.e., a trader should only use
strategies which have won more often than lost. As a second restriction, the
threshold should increase when the player’s scores decrease, i.e., one should
take less risk after losing for some period of time. These rules generate quite
diverse populations of traders. One may further diversify the trader popula-
tion in terms of wealth (initial capital), investment size (wealthy investors will
place big orders), and investment strategy (trend following versus contrar-
ian, or minority versus majority games). The mechanism of price formation
is assumed to be similar to (8.36).
This extended mixed minority–majority game is trained on a financial
time series, converted into a binary sequence, e.g., by just recording the signs
of market moves. In other words, the game is fed with a signal where Zipf
analysis, discussed in Sect. 5.6.3, has demonstrated that non-trivial correla-
tions exist [112, 113]. Such correlations have been uncovered specifically in
the USD/JPY exchange rates [113] which have been used in this experiment.
Players then take their actions based on that signal history h(t). The sign
history is an external signal whereas A(t) in the minority game was generated
internally to the game. The feedback effect included in A(t) has been removed.
However, the game and the time series of aggregated actions A(t) are used
to carry the game forward into the future. When using hourly quotes of ten
years of USD/JPY exchange rates, the game performs much better than ran-
dom, and the accumulated wealth of the total agent population is increasing
steadily. The actual increase, however, depends on the pooling of the agents’
predictions which is not specified for the best performances [202]. The trad-
ing strategy certainly is somewhat oversimplified: depending on the minority
game prediction, put the investment on the USD or JPY side and, after
one hour, withdraw it. Neglect transaction costs, slippage, etc. Despite these
simplifications, the game apparently produces many of the stylized facts of
financial markets: fat-tailed return distributions, price–volume correlations,
volatility clustering, ...[202, 203].
More importantly, when run into the future for several time steps, the
game also generates prediction corridors for future prices of the asset [204].
In many cases, large changes can be predicted accurately in the sense that
the probability density function of the returns possesses a large mean and
a narrow variance. In other cases, the prediction of a sign change comes
out correctly although the prediction corridors are rather wide. Large price
movements such as crashes or booms apparently can be predicted with some