Raster programs use pixels to define
images (Figure
4(
). These pixels or squares
define all data in a bitmapped graphic. Every
pixel can have different colors in a
bitmapped graphic. In a high-resolution
graphic with hundreds of pixels per inch,
this capability allows for the reproduction of
subtle shading and tonal changes.
A raster program can provide the designer
with many creative avenues for the look of
the type. But, this type cannot be edited and
makes the type file large compared to type
files created from a font in a drawing pro-
gram. Therefore, a raster program should
only be used for small amounts of text and
effects that cannot be created in other pro-
grams. There are several capable and cre-
ative special effects that can be used in a
raster program. When utilizing these effects,
keep in mind the flexo criteria (parameters)
within which the design must be created.
SPECIAL EFFECTS
In addition to photo-retouching and color-
correcting tools, image-manipulation pro-
grams such as Adobe PhotoShop offer a
large variety of visual effects. These built-in
features have been enhanced and supple-
mented over time by third-party software
plug-ins. Figure
5)
shows the variations
created using various filters. These special
effects may take an image so far from its orig-
inal form, that the final result is an image that
itself appears entirely original.
INTEGRATING PROGRAMS
A designer should always remember that
after the artwork is created, the electronic
file has to go through a RIPping or transla-
tion process in order to output to film.
During this process, the electronic artwork
file is essentially pulled apart, converted into
binary language and then put back together
in a manner such that the imagesetter can
receive the data. It is during the RIP that
many problems occur from the electronic
artwork. Files that are built cleanly and sim-
ply are the most successful files to translate
during the RIP stage.
Receiving a package and opening the
package is comparable to the first stage of
the RIP – the electronic file is received and
opened. But before a file can be translated,
the RIP must know what is in the file; data
such as bar codes, scanned images, text, die
lines, gradations, illustrations, placed graph-
ics and more. All of this electronic data can
confuse the RIP. This first stage of the
process is referred to as file nesting. When
building an electronic artwork file, a design-
er should try to create the design in as few
desktop applications as possible.
If the bulk of the design is built with graph-
ics, the final electronic file should remain in
the drawing program in which the artwork
was created. Files that are imported into the
main artwork from raster image applications
should be imported as EPS files and should
not require further manipulation in the draw-
ing program. Any resizing, rotation or color
adjustments should be applied to the
imported artwork in the application originat-
ing the artwork. This guideline is also true of
any text that is imported from page layout
applications.
Another step to avoid is to create artwork
in a drawing program, save it as an EPS file
and then re-import it into the same drawing
program. The EPS file from a drawing pro-
gram can be opened and cut and pasted into
the design layout. Placing an EPS file into
the file’s native application creates unneces-
sary steps and data for the RIP. The designer
who copies and pastes the EPS file in the
native program creates a stable electronic
artwork file that will RIP successfully. Files
that don’t RIP successfully sometimes
require an entire rebuild of the artwork file,
which can add significant time and cost to
the entire project’s progress. The cleaner
DESIGN 55