be either open architecture or proprietary
systems.
Open architecture refers to software solu-
tions that can be purchased and loaded onto
the computer of your choice, with the limita-
tion that the software must be written for the
particular operting system of the computer
(such as Mac or PC). The biggest issue with
open architecture software is choosing the
right software to produce packages for flexo.
This is an area of rapid change, with new pro-
grams being offered and existing programs
being continually upgraded.
Proprietary systems require the purchase
of specific hardware as well as software. For
years, these systems were the only way to
produce quality graphics for print reproduc-
tion. High-end systems dominated the pre-
press markets with their super-fast proces-
sors and enormous hard drives. The emer-
gence of the desktop systems has eroded that
dominance and, in several cases, has caused
a shift in how these systems are marketed.
These systems have shifted to more of an
open architecture format with an unbundled
software component, allowing prepress com-
panies to purchase less expensive hardware.
Whichever system, the workstations gen-
erally utilize some type of hard drive for
temporary storage as well as a removable
media drive for archival and retrieval of
completed packages. The equipment used
and process of archiving and retrieving vary,
but tapes, CDs and optical media are the
most popular formats used and offer excel-
lent stability and relatively long shelf life. In
addition, the job assembly department has
some type of digital proofing device to
check the accuracy of the stripped file
before the output of films.
TECHNICAL RESPONSIBILITIES
Whether working on an open or propri-
etary system, the job assembler must be able
to perform the following functions.
Using Layers
Layers are an important tool to streamline
the production process. The main responsi-
bility of proper layer use rests with the
designer (see Design chapter). The layering
should be reviewed to make sure the proper
layers are turned on and that the design fol-
lows good practice in the use of layers.
Placing High-resolution Images
When digital photos or images are required
on a package, the job assembler must take
care to duplicate the placement of the image
per customer instructions, as shown on the
FPO. Responsibilities include rotating, crop-
ping or scaling – either enlarging or reducing
– the image. The job assembler may also be
required to “warp” or anamorphically scale
an image to fit. For instance, the height can
be enlarged at 120%, while the width is
enlarged at 105%.
Silhouetting of Images
Silhouetting involves the creation of a
mask to eliminate unwanted parts of an
image. Using an image-editing program, it
creates a clipping path. The stripper will, for
instance, mask out the scenery or back-
ground behind a person, so that only the
image of the person is used on the package.
Thin objects are especially difficult to cap-
ture. Instead of appearing as intended, the
thin objects resemble strands of color, and
when they are trapped, they all but disap-
pear. Hair, flora and certain foods not sil-
houetted properly may contain spots of
unwanted background image, or have an
unnatural outline or shape about them.
Assignment of Screen/Tint Values
And Color Information
Print requirements or the number of print
stations available for a project dictate the
assignment of screen/tints values and color
information. The color assignments are
either 100% (solid) of a color, a screen mix or
PREPRESS 85