38 FLEXOGRAPHY: PRINCIPLES & PRACTICES
when the designer does not preview the
image in CMYK. The file should be sent to
the separator in the original RGB format.
The separator will then convert to CMYK
using the correct dot-gain compensation.
RGB channels are a color mode used for pro-
jecting color onto the monitor. It is also the
color mode that many desktop scanners sup-
port. But presses do not print in RGB and if
a press will not support a color mode,
chances are excellent that a prepress system
or RIP will not support it either. Some pre-
press systems will not process an artwork
file if an RGB image is detected. Converting
files into printable color modes is done very
simply inside an application such as Adobe
PhotoShop. It can be very useful for the
designer to know what file formats and color
modes are supported by the prepress system
or RIP that will process the artwork files.
Trap. Trapping a halftone to another halftone
can be tricky because different halftones
contain common colors. The designer may
not want a trap to occur, while the prepress
software may automatically apply a trap. It is
best to consult with the prepress provider to
find out what will happen when these files
are sent to the RIP. It is up to the designer
and separator to decide whether or not the
halftones should be trapped to each other.
Trapping a halftone to a solid color or out-
line is fairly simple. If the halftone is trap-
ping to a dark color, the trap probably will
not show. But if part of the halftone is dark
and part light, a dark line color will show in
the light area of the halftone.
Shadow, Highlight. Shadow and highlight
areas (the darkest and lightest areas of an
image) can have a positive or negative impact
on the overall design appearance, depending
on these areas print. When an image has a
highlight area that graduates from 15% black
to 0%, it may look good on the computer
screen and may even print out beautifully on
the laser proof. There is no guarantee, how-
ever, that what is seen prior to printing is
what is going to come off the press. To avoid
this type of problem, a designer should be
aware that all presses are different and refer
to the specific press characterization data
from the printer or separator.
Each press has a set of tolerances or lim-
its. For example, some presses are unable to
print very small dots. These limits occur for
a variety of reasons. T he substrate that a job
is being printed on, the plate material or the
ink being used can cause limitations. Even
the pressman running the press can have an
effect on the print appearance of a particular
project. Looking back to the example of a
graduated highlight area consisting of 15%
black through 0%, imagine that the press
running this particular project is unable to
print any dots that are 5% or lower. The
result will be graduated areas of the image
that fall within the 0% to 5% range will not be
printed. When this occurs in a highlight area,
what will appear on the printed copy is a
gradual reduction of the black area and then
an abrupt stop at 5%. This abrupt stop leaves
what is known as a “break”, or if we com-
pare it to printing with a rubber stamp, a
bald spot where the ink didn’t print.
A designer can modify the highlight areas
so this “break” will not occur if he/she
knows which press the project will run on.
Using the example of a highlight area that
graduates from 15% to 0% with a break at the
5% area, a designer can modify the highlight
area so that it graduates from 15% to 6%. This
modified gradient will provide enough dot
coverage to prevent a break or bald spot
from occurring.
A similar phenomenon can occur at the
opposite end of the tonal range. Shadow
areas in an image may “close up”, become
“muddy” or “disappear”. The primary cause
of shadow areas “closing up” is a problem
known as dot gain. Dot gain on a press is cre-
ated when the surface of the plate (which is
loaded with ink) comes into contact with the
substrate and impresses (prints) the image