21.2 PUBLIC SPACES, PRIVATE SPACES, PRODUCTS, AND TECHNOLOGIES
inspirational designs, details of which can be found on the DBA web site and the HHC web site. It
has also spawned other variants in the form of 24- and 48-hour national and international challenges
and industry workshops, all with the same basic format, that are proving to be a powerful method
for knowledge and skills transfer.
The central thrust of this inclusive design approach has been a focus on the user experience rather
than on functionality per se, and on understanding users within the context of their daily lives and
aspirations. In the case of older and disabled people, this meant looking beyond the aids and adap-
tations of the past to a mesh of new products, services, environments, and information that could
support lifestyles of choice, delivering real life-quality improvements and pleasure in use.
21.2 IMPROVING THE SHOPPING EXPERIENCE
An example of this approach in action is the first practical project undertaken on the DesignAge pro-
gram, which remains relevant and insightful some 17 years later. It began in 1992, when the design
team of Safeway Stores (in the United Kingdom) worked closely with RCA tutors and students
over a 12-month period, to develop a range of innovations offering benefits to customers of all ages
and abilities by extrapolating from the particular needs of older consumers. In parallel with this, a
Safeway “Young Managers Group”—a mechanism employed by the company to initiate change—
investigated older consumer issues from a retail perspective. The combined results were presented
to the Safeway board of directors, and many of the lessons learned were transformed into improve-
ments in store design, packaging, customer service, and other aspects of the company’s business.
Central to this process were in-store observational studies of older consumers and an investiga-
tion into the sensory and experiential factors that play an important role in determining the quality of
the consumer experience. The use of scenarios was another key aspect of the project. This technique
proved a powerful way of demonstrating how a range of design issues can be addressed in a holistic
manner to deliver a substantially improved experience, and that a better understanding of older con-
sumers can drive design innovations that deliver benefits for consumers of all ages (Coleman 1994a).
This holistic or “inclusive” design approach has since become an integral element in the range of
design disciplines taught at postgraduate level at the RCA.
The first stage of the collaboration identified many features that create problems for older cus-
tomers, from bending and stretching associated with high and low shelves to information design,
signage, labeling, lighting, and glare (see Fig. 21.1). This initial audit resulted in design guidelines
and a store checklist highlighting the needs of older and less able users. However, since shopping
is a social experience as well as a practical necessity, a group of RCA industrial design engineering
students undertook a further, more general study of the sensory quality of the environment as it might
affect the older shopper. Information was gathered on shop organization, layout, and user behavior
by a variety of methods. These included photography and video recording, discussions with manag-
ers and customers, and a work-study analysis of the supermarket environment in action.
The team identified a range of sensory factors of particular importance to older people. Since
older people experience changes in the way they see, hear, and move, the students argued that an
environment that set out to enhance sensory feedback and pleasure would be especially attractive to
older people. By integrating changes in layout with new and emerging technology, they developed
scenarios of shopping in the future (projecting forward 10 to 15 years from 1992) to demonstrate
how considering the needs of older people could lead to new concepts in store design. An important
consideration was how to make the change from a retailing space—where efficiencies of stocking,
turnover, throughput of customers, and minimal staffing take precedence—to something more akin
to a social space, where people gather and meet out of choice rather than necessity.
These scenarios were illustrated with collages and picture stories, in which human-centered
technology was combined with spatial and organizational changes. The question addressed in each
case was, How can superstores be brought back into the town center where most older people live,
and still offer choice within a smaller space, while making it attractive and convenient for everybody
(Coleman, 1994b)?