
11. Rendering 299
axis, and the value v denotes the darkness of the colour given by the distance
in the axis direction. The tints are represented by points in the plane of the
pure hues (shown shaded in Figure 11.1(b)). Points on the planar boundaries
of the hexcone represent shades, and points on the axis joining white and black
represent greys.
Printed colour performs differently to coloured light. For instance, when
white light shines on blue paper, green and red light is absorbed and only
blue light is reflected giving it a blue appearance. Therefore, printed colour is
subtractive, and behaves as a filter removing colour components from the light
that shines on it. The primary colours are cyan c, magenta m, and yellow y,
and specified by the coordinate (c, m, y) in the CMY cube. Cyan, magenta and
yellow absorb the complementary colours red, green and blue, respectively.
A variation of CMY is the CMYK model where the K stands for black. The
motivation for CMYK is that, in reality, cyan, magenta and yellow inks do not
mix to a true black but to a very dark brown. So many colour printers use an
amount of pure black ink k as well as the three primary colours. The CMYK
model represents each colour by a coordinate (c, m, y, k) which is obtained from
the colour’s (c, m, y) coordinate by taking k =min{c, m, y} and replacing c, m,
and y by c − k, m − k,andy − k respectively.
11.3 An Illumination Model for Reflected Light
The light in a scene can originate from either light-emitting sources such as
the sun, light bulbs or a television, or light-reflecting surfaces such as mirrors,
the walls of a room, and objects in a scene. In reality, light emanates from
an area such as the surface of a light bulb or a television screen. This kind of
light is referred to as distributed light. Distributed light is often simplified by
assuming that the light emanates from a point to give a point source.Thisisa
natural simplification to make when the light source is far away or when it is
relatively small in comparison to the objects in the scene. A light source that
is located at infinity produces rays of light that are parallel, and is referred to
as a directional light source. Sunlight is often treated as a directional source.
When light falls on the surface of an object it can be (i) reflected: light
bounces off the surface of the object, (ii) refracted: light passes through the
object, or (iii) absorbed: light does not pass through the object and it is not
reflected. The amalgamation of reflected light from several objects in a scene
is called the ambient or background light. When light is reflected off a sur-
face, it scatters to give diffuse reflection. The light from point sources creates a
highlight or hotspot on a surface called specular reflection. The material prop-