where zðx
0
Þ is the true value at x
0
and
^
Zðx
0
Þ is our estimate. To map Z over the
region kriging is repeated at numerous positions on a grid and these kriged
estimates can be used to create either pixel or isarithmic (‘contour’) maps. As
mentioned above, the variance of the estimates is less than that of the data, s
2
.
It is also less than the dispersion variance, s
2
R
, in the region, which can
be obtained by integra tion of the variogram model, equation (4.25). This
difference is approximately
s
2
ðRÞs
2
K
ðRÞs
2
K
ðx
0
Þ2cðx
0
Þ: ð12:2Þ
In this equation s
2
K
ðRÞ is the dispersion variance of the estimates, s
2
K
ðx
0
Þ is the
average kriging variance of the estimates, and
cðx
0
Þ is the average of Lagrange
multipliers.
Usually the c for any x
0
is much smaller than the corresponding s
2
K
ðx
0
Þ, and
if the kriging system embraces all the data then it is negligible. In these
circumstances we can rewrite equation (12.2) as
s
2
K
ðRÞs
2
ðRÞs
2
K
ðx
0
Þ: ð12:3Þ
This equation shows crucially how variance is lost w hen we krige over the
region, and how kriging smooths. The larger is the kriging variance on
average the more variance is lost. The kriging variance is large where more
of the variance is unexplained, i.e. with a large nugget variance, and where
sample sites are sparse. In the limit, when all the variance is nugget it
dominates the kriging variance, and if we have a single kriging system then
predictions will be uniform, i.e. we are left with no variation.
Although a kriged map shows our best estimates of Z, it does not represent
the variation well; this loss of information and detail in the variation could
mislead. To obtain a statistical surface that retains the vari ation we know or
believe to be present, then, we need some other technique. Simulation is such a
technique.
12.2 SIMULATION FROM A RANDOM PROCESS
In geostatistics the term ‘simulation’ is used to mean the creation of values of
one or more variables that emulate the general characteristics of those we
observe in the real world. The variables may be categorical or continuous.
Values can be created at positions in one, two or three dimensions that are the
outcomes of stochastic processes we choose to represent reality. In Chapter 4 we
introduced the idea of treating any particular physical variable, zðxÞ,asa
realization of a stochastic process, ZðxÞ,inR. If the process is second-order
stationary then we can characterize it by its mean and covariance function; if it
268 Stochastic Simulation