
Techno
CHAPTER 14
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real-time controllers consisting of knobs, faders, a touch pad and a yoke (a
control stick that can be used to control both pitch and modulation simultane-
ously). All of these can then be recorded as CC data in real time, permitting you
to edit the automation further if required.
Naturally, techno relies on compression to produce the harsh, heavy beats as
much as any other dance genre but its production ethics are slightly differ-
ent. Whereas in much of dance you usually wish to refrain from pumping the
hi-hats or additional percussion by compressing the 4/4 kick singularly, it isn’t
uncommon in this genre to actually pump these percussive elements on some
of the individual loops to create new sounds. Additionally, the compressor is
often treated as an effect as well as a processor and it isn’t considered unusual
to access a valve compressor as a send ‘effect’. With the setting of a low thresh-
old and high ratio, the returned signal can be added to the uncompressed sig-
nal, while experimenting with the attack and release will produce a series of
different timbres. If you do not have access to a valve compressor, then sending
the signal out to the PSP vintage warmer can often add more harmonics to the
signal similar to using a valve compressor.
Of course, once the beats are fi nally laid down, with all the frequency, EQ and
pitch interaction the loop will need compressing to prevent any potential clip-
ping and, in techno, this is applied very heavily indeed. Generally, valve-based
compressors are used since these tend to pump musically. The most commonly
used compressors for this are the Joe Meek SC 2.2, UREI LA 3 or the UREI 1176
LN due to the amount of second-order harmonic distortion they introduce. If
you don’t have access to a good valve compressor, then after compressing it with
a standard unit it’s certainly worth throwing the loop through the PSP vintage
warmer to recreate the requisite sound. In fact, even if it is put through a valve
compressor it’s often worth placing it through the vintage warmer anyway. The
amount of compression to apply will, as always, depend heavily upon the tim-
bres used, but as a general guideline, start by setting the ratio to 12:1, along
with an attack of 5 ms and a medium release of 200 ms or so. Set the thresh-
old control to 0 dB and then slowly decrease it until both the kick and second
loudest elements of the loop (commonly the snare) register on the gain reduc-
tion meter by at least 5 dB. To avoid the volume anomaly (i.e. louder invariably
sounds better!), set the make-up gain so that the loop is at the same volume as
when the compressor is bypassed and then start experimenting with the release
settings. By shortening the release, the loop will become progressively heavier
the more that this is shortened. Unfortunately, the only guidelines for how
short this should be set are to use your ears and judgement but try not to get
too excited. Keep in mind that it should not be compressed so heavily that you
lose the excursion of the kick, otherwise the loop will lack any real punch.
As previously mentioned, techno commonly consists of drums alone but
some may also include a bass rhythm to help the music groove along. In these
instances, the bass is kept incredibly simple so as not to detract from the fun-
damental groove created by the drums. In other words, the bass commonly