
PART 2
Dance Genres
260
amounts of controlled distortion can help to pull the bass out of the mix or
give it a much stronger presence. Similarly, a conservatively applied delay effect
can be used to create more complex sounding rhythms that will not place any
musical ‘restrictions’ on the lead. Any effects should be applied cautiously,
though, as the purpose of the bass is not to draw attention to itself but simply
underpin the more important elements.
Also, while it’s true to say that the sounds from any synthesizer are already
heavily compressed at the source, the principle behind a compressor here is
to control the results from any preceding effects and to be used as an ‘effect’
itself. Using the exactly same methods as compressing the kick, lengthening or
shortening the release parameter can introduce a different character to the bass.
More importantly, though, with both the drums and bass laid down, if they’re
both fed into a compressor (with the hi-hats muted), it can be set to activate on
each kick which results in it pumping the bass. Generally, the best compressors
to use for this should be either valve or opto due to the second-order harmonic
distortion they introduce, as this helps the mix to pump more musically. Again
this means using the Joe Meek SC 2.2, UREI LA 3 or the UREI 1176 LN, but if
you don’t have access to these, the Waves C1, C4 or Renaissance compressors
will do the trick or the PSP Vintage Warmer if you need more warmth.
Naturally, the amount of compression applied will depend upon the timbres
used, but as a general guideline, start by setting the ratio to 9:1, along with an
attack of 5 ms and a medium release of 200 or so milliseconds. Set the thresh-
old control to 0 dB and then slowly decrease it until every kick registers on the
gain reduction meter by at least 3 dB. To avoid the volume anomaly (i.e. louder
invariably sounds better!), set the make-up gain so that the loop is at the same
volume as when the compressor is bypassed and then start experimenting with
the release settings. By shortening the release the kicks will begin to pump the
bass, which becomes progressively heavier the more that the release is short-
ened. Unfortunately, the only guidelines for how short this should be set are
to use your ears and judgment but try not to get too excited. The idea here is
to help the drums and bass gel together into a cohesive whole and produce a
rhythm that punches along energetically. On the same note, it should not be
compressed so heavily that you lose the excursion of the kick altogether!
Once these two elements are working together, it’s prudent to export the groove
as the four separate two-bar loops of audio and drop them into a sampler. This
allows you to trigger the groove from numerous points along the arrangement
and also permits you to experiment with different progressions by simply hitting
the appropriate key on the sampler. It’s also sensible to export the drum track
alone and keep a note of all compression or effects settings along with the origi-
nal MIDI fi les to come back to later. Most studios will create these ‘track’ sheets,
and it’s wise to do so since many remixers will expect a track sheet if they’re to
remix the music. What’s more, having the groove as a cohesive whole and sat in
a sampler can often speed up the production process since you already have a
groove you’re happy with and therefore are less likely to be tempted to make more
‘tweaks ’ when they aren’t required. In other words, the rest of the instruments