If an equilibrium exists (i.e., 0 <p<1) then V<C, which means that the cost of
fighting must exceed the gains or else the population will consist only of one
type. We cannot stop here because the equilibrium might notbe stable (e.g., a billiard
ball balanced at the end of a cue is at equilibrium only so long as it is not moved
fractionally). What we need to show is that if the proportion of hawks increased their
overall fitness would decrease, and similarly, any increase in the proportion of doves
would decrease their overall fitness. To do this we consider two situations:
1. Payoff in the mixed equilibrium population when a dove is encountered: from
Table 5.2 this is pV þð1 pÞ
1
2
V ¼
1
2
Vð1 þ pÞ. The payoff to a pure dove popula-
tion is
1
2
V, which is clearly less than the payoff in the mixed population and
hence an increase in the proportion of doves will be opposed by natural
selection.
2. Payoff in a mixed population when a hawk is encountered is p
1
2
ðV CÞ and the
payoff to a pure hawk population is
1
2
ðV CÞ. Because V<Cthe payoff to the
mixed population is greater than that in a pure hawk population and hence
an increase in the proportion of hawks will be opposed by natural selection.
The Hawk-Dove game exemplifies the general strategy for finding the ESS in
frequency-dependent games. In some games not all possible interactions might
occur: For example, in some animal species certain individuals hold territories
while others act as satellites and attempt to sneak insemination of the female
attracted to the territorial male. In this situation, the interactions between indivi-
duals of the same type are typically not considered. Examples of this type of
scenario are Atlantic salmon, bluegill sunfish, and certain cricket species (Roff
1996). The analysis of this type of game is illustrated in Scenario 8.
As described earlier, the Hawk-Dove game is a very simple game and there are a
large number of complications one could add to make the model more biologically
realistic. Of particular importance for which numerical analyses may be a fruitful
approach are (a) the size of the population, (b) the mode of inheritance, and (c) the
number of different strategies.
5.1.3 The size of the population
In general, population size is assumed to be infinite thus eliminating stochastic
variation. However, population sizes may be quite small (see table 8.3 in Roff
[1997]), particularly in experimental situations. Recent theoretical work has
shown that in a finite population evolution to the ESS, even if it exists for the
infinite population, is not assured (Lessard 2005; Orzack and Hines 2005). Thus, it
is highly advisable to study the stability of the ESS as a function of population size.
5.1.4 The mode of inheritance in two-strategy games
In Chapter 4 genetic models were used to establish the evolutionary trajectory
of traits in density-dependent models. Such models are excellent also for the
274 MODELING EVOLUTION