Mean proportion SD Predicted
[1] 0.79544554 0.06787525 0.80000000
> t.test(Output[Start:MaxGen,2], mu¼P.Hawks)
One Sample t-test
data: Output[Start:MaxGen, 2]
t ¼ -0.6744, df ¼ 100, p-value ¼ 0.5016
alternative hypothesis: true mean is not equal to 0.8
95 percent confidence interval:
0.7820461 0.8088450
There is no significant difference between the observed mean and the predicted
ESS after 100 generations. However, the fluctuations are considerably larger
than in either the clonal or Mendelian models (0.029, 0.038, and 0.068 for
the clonal, simple Mendelian, and quantitative genetic models, respectively).
The increased fluctuations are due in part to the heritability (the larger the
heritability the greater the fluctuations). Changing the model such that males
and females interact increases the fluctuations. Increasing population size
decreases the fluctuations.
5.7 Scenario 5: Rock-Paper-Scissors: a clonal model
The R-P-S game is an excellent example of a multiple-strategy game. It is
also relevant because it has recently been invoked to explain the fluctuations of
the tricolor morphs of male side-blotched lizards (Uta stansburiana; Sinervo
and Lively 1996). Males with orange throats are the most aggressive and
defend large territories. Males with dark blue throats are less aggressive
and defend smaller territories while males with yellow-striped throats do not
defend territories but attempt to sneak copulations. According to Sinervo (2001),
the large territories of the orange-throated males can be invaded by the
sneaker (yellow-striped males), the orange-throated males oust the less aggressive
blue-throated males but these latter males can resist the incursions of the yellow-
striped males. Sinervo (2001) has examined the behavior of this model using
a clonal model and ones with simple Mendelian determination. We shall
consider simple versions of the game using a clonal model, a simple Mendelian
model (Scenario 6), and a quantitative genetic model (Scenario 7). At first glance
we might expect an ESS at 1/3, 1/3, and 1/3. However, if contests between
like individuals result in a loss or the trait is genetically polymorpic, then there
may be no stable ESS but fluctuations in each morph proportion (Maynard Smith
1982). For this reason numerical solutions will generally be required.
5.7.1 General assumptions
1. The population consists of three types of clones, one which adopts a “Rock”
behavior, another which adopts a “Paper” behavior, and yet another that
adopts a “Scissors” behavior.
GAME THEORETIC MODELS 301