
View Points165
Imagine that your icon is on a at surface with a wall behind it and
that you are viewing it directly from the front. This is the “front
view” theory of icon design.
You should draw the object to be at with a subtle lighting effect
from the top of the object and a slight shadow at the bottom where
the light ends. This extremely subtle lighting effect gives the icon
depth and helps it stand out from the background. It also makes
the icon appear to be slightly tangible which helps user interaction.
Tips for Drawing a Front View Icon
Front view icons are commonly used for Toolbar, system and
document icons. In this tutorial I’ll show you how to draw a basic
Toolbar icon with a bold nish. The output is going to be 32px
and 16px. You can use whichever program you feel the most
comfortable with, but I’ll be using Photoshop. Personally I use
Photoshop for this style of icon because it has good pixel control,
it can scale styles well, can put gradients on strokes, and simply
outputs nice crisp small-scale icons.
Plan the Image
Before you draw anything you should have an idea of what you
would like to include in the design. For tips on sketching icon
designs refer back to the "Zero-Point Perspective" section in this
book.
For this tutorial we will be drawing a house. I’ve chosen a house
because it’s really simple to draw and can be made from a few
shapes. Before you begin, take some time to plan the details
you would like your house to have, such as the placement of the
windows and door.