Disney theme parks have developed people movement to
an art form. Each surface even in queuing areas is consid-
ered a part of the whole experience and supports the theme,
making queuing almost a pleasure!
At trade fairs, work out the approaches most visitors will
make to the organisation’s stand and design for those
sightlines. Unfortunately, you have no control of the
displays around you but you can make some assumptions
of people movement through the show.
Exhibits and trade show stands—and even confer-
ences—are often themed or have thematic events. The
development of the theme is often achieved through a
combination of artefacts and graphics. Using stage design
techniques—including costume design for attendants—
environments are recreated as time capsules for the visitor
to experience. The theme experience heightens the
involvement of the audience with the exhibit. A creative
combination of authentic material and recreated material
will often help to control costs. Use modern reproduction
methods on fabrics, banners and posters to quickly create
screens and dividers for the space. The more thorough the
references to the theme, the more effective the whole event
will be.
Lighting of 3-D graphics can be controlled to a much
greater extent indoors, and you can also mostly control the
angles from which material is seen, though you cannot
entirely control how visitors will propel themselves through
the space. You can, however, design spaces in your move-
ment plan where you can conceal lighting, hide projectors
and install computer units.
Also be aware of reflections from other exhibits and
realise that visitors will obscure parts of the exhibit as well.
READ MORE ABOUT IT
Giles Velarde, Designing exhibitions, Design Council, London, 1988,
ISBN 0 85072 223 3.
Ken Cato and Leigh Cato (eds), Graphics in the third dimension, Graphic-Sha
Publishing, Tokyo, 1992, ISBN 4 7661 0678 4.
Conway Lloyd Morgan, Expo: Trade fair stand design, RotoVision SA, Crans-Pres-
Celigny, Switzerland, 1997, ISBN 2 88046 263 0.
Rob Carter, John De Mao and Sandy Wheeler, Working with type 5: Exhibitions,
RotoVision SA, Crans-Pres-Celigny, Switzerland, 2000, ISBN 2 88046 437 4.
Gail Deibler Finke, Festival graphics, Madison Square Press, New York, 1999,
ISBN 0 942604 60 0.
Edward K. Carpenter, ‘Print’ casebooks 10: The best in exhibition design,
RC Publications, Rockville, MD, 1994, ISBN 0 915734 91 5.
82 Projects
Giles Velarde in Designing Exhibitions
has these reminders, among others,
for exhibition designers:
Do remember people’s eyesight
varies.
Remember:
q bifocals
q short-sighted people
q short people
q tall people
q disabled people
q people who want to touch things
Do remember people have noses and
ears as well as eyes.
Do remember people have needs:
q to sit down
q to quench their thirst
q to go to the toilet
q to hang up their coats
q to protect their valuables
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