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The part called ‘Projects’ describes
many of the projects an organisation
may be considering.
It provides methods of
approaching each project and, in
many cases, some ways to streamline
the development or production time.
There are helpful hints on saving
money, too.
The part called ‘Production’
starts with design issues such as
layout, typography and colour, which
affect almost all design projects, and
moves on to prepress and printing,
and describes types of paper and
finishing processes. But if you need a
quick guide that takes most of the
decisions out of text formatting, the
section called ‘Document quick fix’ is
for you. The ideas can be used to
create a generic style sheet that will
suit many text functions. It effectively
summarises the main points for
readable text when time is of the
essence. There are also suggestions
for things you can do to invigorate a
boring layout. But these are, as the
title of the section implies, simply a
‘quick fix’ when you are running out
of time and the deadline is upon you.
The manual will be useful for a
variety of people:
r professional graphic designers,
editors and desktop publishers
r business people and public
servants
r volunteers in community groups
r printers and imagesetters
r students of graphic design and
desktop publishing.
Not every section in the manual
will be useful for everyone. Nor is the
manual aimed at teaching everyone
how to print, imageset, use particular
software or completely prepare a
document to prepress level or to
upload it to the Internet. What this
book does discuss is how to make
design decisions that best use these
processes and to recognise their
possibilities and limitations.
Good design enhances the readability
and effectiveness of any message,
be it a poster advertising the local
drama club’s latest production, a
personal web site exploring your
family tree, or a sumptuous coffee-
table book. This book is full of tips
and ideas to make your design
project just that little bit better.
There are so many decisions
made in a design piece that it is
difficult to know what works and
what doesn’t. Designers should
always ask questions such as ‘Which
element of this design is successful?’,
‘Why is the piece weak?’, ‘Is the type
appropriate?’, ‘Is the illustration
poor?’, ‘How can the layout be
improved?’ Look at designs of others
and analyse what works. Don’t copy
blindly, but filter the ideas through
your own mind and combine your
concepts with the best aspects of the
work of others. Test and refine, and
test and refine again.
Why is this book useful?
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