
PART 1
Technology and Theory
132
This is a cumulative effect, meaning that as more digital processing is applied,
more quantization noise is introduced, and quantization noise needs to be
kept to a minimum. In more practical terms, this means that while a CD may
only accept a 16-bit recording, if a 24-bit process is used throughout digital
mixing, editing and processing, when the fi nal sound is dropped to 16-bit reso-
lution for burning to CD the quantization noise will be less apparent.
The process of ‘dropping out ’ bits from a recording to reduce the bit rate is
known as ‘dithering’. Understanding how this actually works is not vital; what
is important is that the best available dithering algorithms are used. Poor-qual-
ity algorithms will have a detrimental effect on the music as a whole, resulting
in clicks, hiss or noise. As a reference, Apogee is well known and respected for
producing excellent dithering algorithms.
It isn’t always necessary to work at such a high bit rate; some genres of dance
music benefi t from using a much lower rate. For instance, 12-bit samples are
often used in hip-hop to obtain the typical hip-hop sound. This is because the
original artists used old samplers that could only sample at 12-bit resolution;
thus, to write music in this genre it’s quite usual to limit the maximum bit rate
in order to reproduce these timbres. Similarly, with trip-hop and lo-fi , the sam-
ple rate is often lowered to 22 or 11 kHz, as this reproduces the gritty timbres
that are characteristic of the genre.
Ultimately, no matter what sample or bit rate is used, it’s important that the
converters on the soundcard or digital recorder are of a good standard and that
the amplitude of the signal for recording is as loud as possible (but without
clipping the recorder). Although all digital editors allow the gain of a recorded
signal to be increased after recording, the signal should ideally be recorded
as loud as possible so as to avoid having to artifi cially increase a signal’s gain
using software algorithms. This is because all electrical circuitry, no matter how
good or expensive, will have some residual noise associated with it due to the
random movement of electrons. Of course, the better the overall design the less
random movement there will be, but there will always be some noise present
so the ratio between the signal and this noise should be as high as possible.
If not, when you artifi cially increase the gain after it has been recorded, it will
increase any residual noise by the same amount.
For instance, suppose a melodic riff is sampled from a record at a relatively
low level, then the gain is artifi cially increased to make the sound audible; the
noise fl oor will increase in direct proportion to the audio signal. This produces
a loud signal with a loud background noise. If, however, the signal is recorded
as loud as possible, the ratio between the noise fl oor and the signal is greatly
increased. There is a fi ne line between capturing a recording at optimum gain
and actually recording the signal too loud so that it clips the recorder’s inputs.
This isn’t necessarily a problem with analogue recorders as they don’t
immediately distort when the input level gets a little too high – they have
‘ headroom ’ in case the odd transient hit pushes it too hard – but digital