
PART 1
Technology and Theory
94
until the transient of the kick sounds right for the mix. This, however, is only to
acquire a basic kick sound, and it’s now open to tweaking with all the param-
eters you have at your disposal, which incidentally are many more than the
humble 909 or 808 have to offer.
Firstly, as we’ve already touched upon the transient where we attain most
of the information about a sound, adjusting the fi lter cut-off and resonance
of the square wave will dramatically change the entire character of the kick.
A high-resonance setting will produce a kick with a more analogue character,
while increasing the amplifi er’s decay will produce a kick that sounds quite
‘ boxy’. Increasing the fi lter’s cut-off will result in a more natural sounding
kick, while increasing the pulse width will create a more open, hollow timbre.
Additionally, the oscillator producing the sine wave, can also be affected with
the synthesis parameters on offer. Using the pitch and pitch envelope param-
eters you can adjust how the pitch reacts on the sine wave, but more impor-
tantly, you can determine how ‘boomy ’ the kick is through the pitch decay.
In this context, this will set the time that it takes to drop from the maximum
pitch change to the sine wave’s normal pitch. Thus, by increasing this, the pitch
of the sine wave doesn’t fall as quickly, permitting the timbre to continue for
longer creating a ‘boomy ’ feel. Similarly, decreasing it will shorten its length
making it appear snappier. More interestingly, though, if you can adjust the
properties of the envelope’s decay slope you can use it to produce kicks that are
fatter or have a smacking/slapping texture.
If the decay’s slope remains linear, the sound will die in a linear fashion pro-
ducing the characteristic 909 kick sound. However, if a convex slope is used
in its place, as the pitch decays it will ‘bow ’ the pitch at a number of fre-
quencies, which results in a kick that’s more ‘rounded’ and much fatter. On
the other hand, if the slope is concave, the pitch will curve ‘inwards ’ during
the decay period producing the sucking/smacking timbre similar to the E-mu
Drumulator. By increasing the length of the pitch decay further these effects
can be drawn out producing kicks that are suited towards all genres of dance.
It should be noted here, however, that not all synthesizers allow you to edit
the envelope’s slope in such a manner but some software samplers (such as
Steinberg’s HALion) will allow you to modify the slope of a sample. Thus, if
you were to sample a kick with a lengthy decay, you could then modulate the
various stages of the envelope.
Alternatively, if the synthesizer is quite substantial it may allow you to modu-
late not only the sine wave but certain aspects of the envelope with itself.
Fundamentally this means that the pitch envelope modulates not only the sine
wave but also its own parameters. Using this you can set the synthesizer’s mod-
ulation destination to affect the oscillator’s pitch and its own decay parameter
by a negative or positive amount, which results in the decay becoming convex
or concave, respectively. This effect is often referred to as ‘recursive ’ modula-
tion, but as mentioned, this is only possible on the more adept synthesizers.
Nevertheless, whether recursive modulation is available or not, the key, at this