
PART 1
Technology and Theory
144
Generally speaking, if the bass line is quite heavy, the drums are tighter and more
controlled whereas if the bass is quite bright and breezy the drums are more
‘sloppy’ with less space between hits (i.e. by increasing the decay).
This can be accomplished by reducing the decay of the less important percus-
sion (such as toms, claves, tambourines, etc.) and then moving onto the more
important elements such as the kick, snare and hi-hats. It’s also worthwhile
sampling/bouncing down the loop and then run a noise gate across the loop.
By setting the threshold so that most of the percussive elements lie above it
and experimenting with the hold and decay times it’s possible to introduce
character to loops that were initially quite superfi cial. Heavier beats or rhythms
can also be made by applying light reverb over the loop as a whole and then
employing a noise gate to remove the reverbs tail. The gate can also be used as
a distortion tool for drums provided that it’s set up correctly.
If you play back a loop into a noise gate and set the attack, hold and release
parameters to zero the gate will open and close in quick succession often result-
ing in the gate following the individual cycles of the low-frequency kick. As a
result, the waveforms that fall below the threshold become a series of square
waves while the peaks remain unmolested, resulting in a distorted loop. The
amount of distortion can then be controlled by lowering or raising the threshold.
Compression can also be used to produce a crunchy distortion that is particularly
suited towards big beat, hip-hop and techno drum loops. For this, two compres-
sors are used in serial with the drum loop fed into the fi rst compressor set to a
high ratio and low threshold mixed with a fast attack and release. If the output
gain of this compressor is pushed high enough it results in distortion of the mid-
range which adds the typical vintage character of these genres. By feeding this out-
put into a second compressor, the distortion can be controlled to prevent it from
clipping the inputs of the recording device (or the outputs of a wave editor).
Generally, an opto compressor, such as the Waves Renaissance Compressor
or the Sonalksis TBK3, produces the best results but it is worth experimenting
with other vintage-style compressors. It’s also worth noting that hip-hop, lo-fi
and big beat will also often use ‘crunchy’, dirty timbres which is best accom-
plished by lowering the bit rate to 12-bit or the sample rate to 22 kHz prior to
compression or distortion. This replicates the ‘feel’ of these rhythms as many
are commonly sampled from other records.
On that point, although I can’t condone lifting samples from previous records
because of the legal consequences, it would be incredibly naive to suggest that
some house and hip-hop artists, in particular, do not sample drum loops and
sometimes entire grooves from other vinyl records. In fact, in many instances
this sampling is absolutely paramount in attaining the ‘feel’ of the music.
Although there are plenty of sample CDs dedicated to both these genres, they
are generally best avoided as everyone will have access to the very same CDs.
The trick is to fi nd old records that have preferably only been pressed in a
small amount due to their obscurity. Indeed, the more obscure the better as