specialized, newly emerging interface domain, and so they are not addressed in a
separate chapter in this book (just wait for the second edition!), but they hold sig-
nificant promise for the future.
Much of the current brain–computer research is focused on using brain waves
to control screen cursor movements (Friedrich, 2004), although recent advances
have led to limited success in the operation of robotic arms (Donoghue et al.,
2007). Of course, as with many futuristic interfaces, Hollywood has been thinking
about this for some time—recall Clint Eastwood flying the super-secret Russian
plane in the 1980s thriller
Firefox
, in which the aircraft is controlled by the
thoughts of the pilot—but of course those thoughts must be in Russian “Gjvjubnt!
Z yt db;e d heccrbq!”—“Help! I can’t think in Russian!”.
Although the technology is nowhere near this level of sophistication, Tanaka
and his colleagues (Tanaka, Matsunaga, & Wang, 2005) have had tremendous
success with research in which patients could control the navigation of their
powered wheelchairs using brain interfaces, eliminating the need for joysticks
or other input devices. Direct brain interfaces may prove to be a boon for the
physically disabled, allowing them to control computers and other assistive
devices without physical movement.
Holographic interfaces are another technology that may become important in
future applications. One of the biggest problems with current GUIs is that they
demand physical space. If the physical space is restricted, as in a mobile phone
for instance, then the interface must conform to the reduced space. Holography
has the potential to overcome this limitation by using the air as the interface
medium. By using holography, no physical interface would be required. Simple
commercial holographic interfaces are just now becoming available, and research
into more complex holographic interfaces continues (e.g., Bettio et al., 2006;
Kurtenbach, Balakrishnan, & Fitzmaurice, 2007).
When mentioning holographic displays, the ones envisioned by George Lucas
and his team of special effects wizards immediately come to mind. He and his
associates showed us how future holographic interfaces might include games, per-
sonal communications devices, and battlefield tactical displays. Reality has been
less forthcoming—a holographic-like game was introduced in the early 1980s by
Cinematronics that had the illusion of being a projected holographic display
(it was an illusion based on, literally, mirrors). Dragon’s Lair was immensely pop-
ular at the time, but the limitations of the game and its display interface made
it the last commercially available game of its type since then. A more realistic
depiction of what the future might hold is shown in Figure 1.10.
Although not holographic, the new projected keyboards are similar in
concept—keyboards take up space, and so for small devices, a keyboard that could
appear out of thin air might be a useful interface mode (although speech might be
a viable alternative as well). Figure 1.11 shows one of these virtual keyboards
being projected on a flat surface.
1.4 The Future of Nontraditional Interface Design
21