Издательство Morgan Kaufmann, 2008, -481 pp.
The computer revolution and the graphical user interfaces (GUIs) it ushered in has helped define the work of a generation of human factors professionals. The advent of the Inteet established the standard GUI as one of the primary interfaces that both users and designers must deal with. Yet, despite the ubiquity of the GUI, nontraditional interfaces abound, and are in fact significantly more common than we might first think. From the oft-reviled interactive voice response system to the small-screen interfaces on our cell phones, these nontraditional interfaces play a huge role in our everyday lives.
This book was bo out of a desire to collect the fundamental wisdom that might be needed to do the human factors work on a variety of non-GUI interfaces into a single reference source for practicing human factors professionals and to give students of psychology and engineering an opportunity to be exposed to the human factors for the multitude of non-GUI interfaces that they will most likely be working on in the real world.
It is my hope that this book serves both of these groups. First, the chapters are structured so as to provide the seasoned human factors professional with a ready reference source for those occasions when the project demands an interface that is outside the common GUI. The inclusion of the design guidelines and the online case studies was specifically intended to give the practicing human factors professional useful, practical advice on implementation. Second, the book has also been designed to be used as a teaching text for upper-division undergraduates and graduate students, serving as an introduction to the many fascinating interfaces that exist beyond the realm of the well-covered GUI. The discussion of the underlying technologies, the current implementations and the fundamental human factors of the interface have been written to help the student understand the nuts and bolts of each interface and gain an appreciation of the role of the human factors engineer in its design.
Introduction to the Human Factors of Nontraditional Interfaces
Haptic Interfaces
Gesture Interfaces
Locomotion Interfaces
Auditory Interfaces
Voice User Interfaces
Interactive Voice Response Interfaces
Olfactory Interfaces
Taste Interfaces
Small-Screen Interfaces
Multimode Interfaces: Two or More Interfaces to Accomplish the Same Task
Multimodal Interfaces: Combining Interfaces to Accomplish a Single Task
The computer revolution and the graphical user interfaces (GUIs) it ushered in has helped define the work of a generation of human factors professionals. The advent of the Inteet established the standard GUI as one of the primary interfaces that both users and designers must deal with. Yet, despite the ubiquity of the GUI, nontraditional interfaces abound, and are in fact significantly more common than we might first think. From the oft-reviled interactive voice response system to the small-screen interfaces on our cell phones, these nontraditional interfaces play a huge role in our everyday lives.
This book was bo out of a desire to collect the fundamental wisdom that might be needed to do the human factors work on a variety of non-GUI interfaces into a single reference source for practicing human factors professionals and to give students of psychology and engineering an opportunity to be exposed to the human factors for the multitude of non-GUI interfaces that they will most likely be working on in the real world.
It is my hope that this book serves both of these groups. First, the chapters are structured so as to provide the seasoned human factors professional with a ready reference source for those occasions when the project demands an interface that is outside the common GUI. The inclusion of the design guidelines and the online case studies was specifically intended to give the practicing human factors professional useful, practical advice on implementation. Second, the book has also been designed to be used as a teaching text for upper-division undergraduates and graduate students, serving as an introduction to the many fascinating interfaces that exist beyond the realm of the well-covered GUI. The discussion of the underlying technologies, the current implementations and the fundamental human factors of the interface have been written to help the student understand the nuts and bolts of each interface and gain an appreciation of the role of the human factors engineer in its design.
Introduction to the Human Factors of Nontraditional Interfaces
Haptic Interfaces
Gesture Interfaces
Locomotion Interfaces
Auditory Interfaces
Voice User Interfaces
Interactive Voice Response Interfaces
Olfactory Interfaces
Taste Interfaces
Small-Screen Interfaces
Multimode Interfaces: Two or More Interfaces to Accomplish the Same Task
Multimodal Interfaces: Combining Interfaces to Accomplish a Single Task