7 The Britannica Guide to Statistics and Probability 7
156
by pure chance, the theory both supplements and goes
beyond the classical theory of probability. It has been
used, for example, to determine what political coalitions
or business conglomerates are likely to form, the optimal
price at which to sell products or services in the face of
competition, the power of a voter or a bloc of voters,
whom to select for a jury, the best site for a manufacturing
plant, and the behaviour of certain animals and plants in
their struggle for survival. It has even been used to chal-
lenge the legality of certain voting systems.
It would be surprising if any one theory could address
such an enormous range of “games,” and in fact there is no
single game theory. Many theories have been proposed,
each applicable to different situations and each with its
own concepts of what constitutes a solution. This chapter
describes some simple games, discusses different theories,
and outlines principles underlying game theory.
classificaTion of gaMes
Games can be classified according to certain significant
features, the most obvious of which is the number of play-
ers. Thus, a game can be designated as being a one-person,
two-person, or n-person (with n greater than two) game,
with games in each category having their own distinctive
features. In addition, a player need not be an individual. It
may be a nation, corporation, or team comprising many
people with shared interests.
In games of perfect information, such as chess, each
player knows everything about the game at all times. Poker
is an example of a game of imperfect information, however,
because players do not know all of their opponents’ cards.
The extent to which the goals of the players coin-
cide or conflict is another basis for classifying games.