Pointing and Control Devices
A joystick is a control device capable of producing movement, or controlling variable quantities, in
two dimensions. The device consists of a movable lever and a ball bearing within a control box. The
lever can be moved by hand up and down, and to the right and left. Joysticks are used in computer
games, for entering coordinates into a computer, and for the remote control of robots. In some joy-
sticks, the lever can be rotated, allowing control in a third dimension.
A mouse is a peripheral commonly used with personal computers. By sliding the mouse around
on a flat surface, a cursor or arrow is positioned on the display. Pushbutton switches on the top of
the unit actuate the computer to perform whatever function the cursor or arrow shows. These ac-
tions are called clicks.
A trackball resembles an inverted mouse, or a two-dimensional joystick without the lever. In-
stead of the device being pushed around on a surface, the user moves a ball bearing, causing the dis-
play cursor to move vertically and horizontally. Pushbutton switches on a computer keyboard, or on
the trackball box itself, actuate the functions.
An eraser-head pointer is a rubber button approximately 5 mm in diameter, usually placed in the
center of a computer keyboard. The user moves the cursor on the display by pushing against the
button. Clicking and double clicking are done with button switches on the keyboard.
A touch pad is a sensitive plate that is about the size of a business card. The user places an index
finger on the plate and moves the finger around. This results in intuitive movement of the display
cursor. Clicking and double clicking are done in the same way as with the trackball and eraser-head
pointer.
Electric Motor
An electric motor converts electrical energy into angular (and in some cases linear) mechanical en-
ergy. Motors can operate from ac or dc, and range in size from tiny devices used in microscopic ro-
bots to huge machines that pull passenger trains.
The basics of dc motors were discussed in Chap. 8. In a motor designed to work with ac, there
is no commutator. The alternations in the current keep the polarity correct at all times, so the shaft
does not lock up. The rotational speed of an ac motor depends on the frequency of the applied ac.
With 60-Hz ac, for example, the rotational speed is 60 revolutions per second (60 rps) or 3600 rev-
olutions per minute (3600 rpm).
When a motor is connected to a load, the rotational force required to turn the shaft increases.
The greater the required force becomes, the more power is drawn from the source.
Stepper Motor
A stepper motor turns in small increments, rather than continuously. The step angle, or extent of each
turn, varies depending on the particular motor. It can range from less than 1° of arc to a quarter of
a circle (90°). A stepper motor turns through its step angle and then stops, even if the current is
maintained. When a stepper motor is stopped with a current going through its coils, the shaft resists
external rotational force.
Conventional motors run at hundreds, or even thousands, of revolutions per minute (rpm). But
a stepper motor usually runs at much lower speeds, almost always less than 180 rpm. A stepper
motor has the most turning power when it is running at its slowest speeds, and the least turning
power when it runs at its highest speeds.
When a pulsed current is supplied to a stepper motor, the shaft rotates in increments, one step
for each pulse. In this way, a precise speed can be maintained. Because of the braking effect, this
520 Transducers, Sensors, Location, and Navigation