PAGE
55
. 21
FFaaccttoorrss ooff AAfftteerr TTaacckk
If you have read much of this chapter you realize that time is
the greatest enemy of successful flashing. Further, a double
stroke (which increases time) will be the demise of your ability
to predict and control your flash parameters. You may have a
tendency to approach flashing gingerly and inadvertently run
slowwrong. You must set your conditions wisely and then go
as quickly as possible to keep the time factor at a minimum.
Avoid the use of high plasticizer level inks, whether the ink
maker or you put the excess plasticizer in the pail. This
includes plasticizer reducers and curable reducers, which are
mostly plasticizers.
Be sure that you have sufficient tension and optimal off con-
tact (Refer to Chapter V for details) to allow running at high
speeds. Use a true and sharp-edged blade when ever possible,
enabling speed and a thinner deposit.
We have generally recommended plain-woven mesh, but for
flashing, it is imperative. Twill mesh puts more mesh in con-
tact with the flashed print at any one time and this allows dif-
fusion adhesion.
The worst news is that the better you make your stencil, the
more affinity it will have for the flashed, hot under-printer. But
under no circumstances should you consider altering the sten-
cil. Remember identify, and then fix, the problem, not what
surrounds it.
Flash curing successfully relies upon the balance of inks, flash
and press. If you have adhered to the recommendations given
in this book and are still having problems on the press, change
inks.
IInnccrreeaassee SSppeeeedd
Begin at a slower speed for the first five-minutes. Then every
five-minutes you can increase the speed of the press (see fig-
ure 5.21). Remember that cycle rate is a combination of dwell
time and squeegee speed (refer to page 6.7 for details on pro-
duction rates and cycle times). If you start at 72° with a stan-
After-flash tack is a form of dif-
fusion adhesion. This is a tempo-
rary bond between two hot, flat,
compatible plastic surfacesthe
ink and the stencil. The solution is
as multifaceted as the causes and
depending on the setting, may be
very complex. One method of
eliminating ink-to-screen sticking
is adding, flash additive to the
under-printing color.
Flash additive is similar to the
resin your plastisol is made from.
It is PVC (poly vinyl chloride)
blending resin. Named so due to
its primary usage, to modify a fin-
ished plastisol for specific per-
formance properties.
This particular resin is large
enough to be properly stirred into
the ink. The resin proceeds to
use-up the excess plasticizer in the
system.
Before you add flash additive to
your ink, be certain the ink has
been thoroughly stirred. Flash
additive is very efficient, requiring
only a small amount, so it should
always be added by weight. Since
it affects the ratio of available-to-
absorbed plasticizer it should be
added at least 24 hours, and
preferably 72 hours, before going
to press. This gives the ink a
chance to achieve equilibrium and
you will find you will need less
resin to solve your problems.
Adding resin worsens the hand
and drape. You know you have
added too much when it com-
promises squeegee speed. Now
time becomes the problem. If you
add too much flash additive, dis-
pose of it and begin again.
Flashing
Use of Flash A
Use of Flash A
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