206 The Art and Science of Digital Compositing
number of other irregular light sources that you might need to keep track of. Be
aware that duplicating this sort of inconstant lighting on all the elements in a
scene can prove to be a difficult task. Ideally you want to synchronize things so
that bright flashes occur at the same time on the background and the foreground,
but with something that is completely random, such as flickering flames, this can
be impossible. You may find that a combination of live-action lighting and some
additional postprocessing work (which will be easier to synchronize with the
fluctuating background) may give the best result.
When lighting effects are added to a scene—particularly lighting effects that
fluctuate or are inconstant—they are often referred to as ‘‘interactive lighting.’’
This is a broad term, encompassing a variety of different situations. In some sense,
just about any lighting could fall under this umbrella, since it interacts in some
way with the elements in a scene, but the term is usually used when referring to
lighting effects that are designed to mimic a specific, uniquely identifiable light
source.
So far we have been discussing our lighting scenarios as if all the lights in the
scene exist only in the background and will contribute to the illumination of any
new foreground element. But in many situations, the reverse may actually be
true. A highly reflective object placed into a scene will obviously cause the lighting
on nearby objects to change, but the more extreme case would be if the element
that you are adding to the scene is something that is self-illuminating (i.e., a
source of light). If this is the case, you will most certainly want to modify the
background plate to account for this, particularly if the element you are adding
is something whose brightness fluctuates significantly. The best example of this
situation would be some kind of pyrotechnic element such as an explosion. Noth-
ing makes an explosion look more ‘‘pasted on’’ than if it doesn’t actually cause
anything else in the scene to light up!
Although it is sometimes possible to simulate interactive lighting in the compos-
iting process, it is generally more desirable to do so while shooting the elements
in question. A simple compositing solution that could be used to add interactive
light from an explosion into the scene might entail a general brightening of the
background image, but this alone will usually look artificial since a real explosion
wouldn’t cause such a uniform effect. Instead, objects would cast shadows and
the intensity of the light would fall off as the distance from the source increased.
The best method would be to actually photograph the background scene with
some sort of built-in interactive light that simulates the explosion. Of course,
setting off a real explosion in the scene would be the most accurate method, but
if you are able to do that, then you wouldn’t need to do a digital composite!
Instead of a full-sized explosion, something much more controlled, such as a
flash-pot or even a manually controlled electric light, can be used. As mentioned
earlier, the timing synchronization between foreground and background lighting