Integration Techniques 225
the final shot. When working in film or video, this can even be done by the color
timer, a person who is given the job of looking through the entire work and
adjusting color and brightness so that continuity problems are minimized. The
amount of change that the color timer can effect is not huge, so do not rely on
this step! These changes will usually be limited to simple overall corrections such
as color and brightness. If other things do not match—contrast or grain levels or
blur amounts—the color timer will probably be unable to compensate.
For the rest of this chapter we will go back to discussing things from the
perspective of a single shot, but always keep in mind that your work will also
need to hold up when placed within the context of a multiple-shot sequence.
LIGHTING
As we have discussed, synchronized lighting between elements is probably one
of the most important factors in a good composite, and unsynchronized lighting
is certainly one of the most difficult problems to fix. Trying to tie together images
whose lighting doesn’t match can be a frustrating, seemingly futile, task. Of the
four primary lighting factors (direction, intensity, color, and quality), having an
element that is lit from the wrong location is usually the most difficult to deal
with. If you are lucky, you may find that certain ‘‘easy’’ fixes may work. For
instance, you may have a scenario with strong sidelight coming from the left in
the background, and strong sidelight from the right in the foreground. Assuming
there’s nothing in the scene to give away the trick, simply flop (mirror along the
Y-axis) one of the elements. (Remember, as long as you don’t introduce a continuity
problem with another shot, it is just as valid to change the background as the
foreground.)
More complex discrepancies will require more complicated solutions. In the
worst case, you may find it necessary to isolate highlights that occur in inappropri-
ate areas and do your best to subdue them, while selectively brightening other
areas of the subject to simulate new highlights. This isolation of certain areas is
usually accomplished by using a combination of loose, rotoscoped mattes and
some specific luminance keying for highlights or shadows. If the overall intensity
or color of your lighting does not match, a more simple color and brightness
correction, applied globally, may be sufficient.
The quality of the light in a scene can be difficult to quantify, but fortunately
it is also less noticeable than some of the other mismatches. Distinctly mottled
lighting can be dealt with via the selected application of irregular, partially trans-
parent masks to control the placement of some additional light and dark areas.
If the lighting in a scene, and on an object, is not consistent over time (including
the presence of interactive light in the scene), you will need to do your best to
conform your foreground’s fluctuations to the background’s. In some cases it