CHAPTER 13 Growing the Network: Entertainment and Beyond
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Home Digital Entertainment in Practice
Sometimes I believe that digital entertainment applications have grown out of
control at the Long place. It’s not so much that we’re audio/visual/gaming freaks,
it’s more that our collective interests span the gamut of A/V and gaming gadgetry.
When something new hits the market, one of us wants to try it. The result of this
curiosity is that we have plenty of places to play the movies, listen to music, and
view images/video. Each family member’s PC is on the Longnet, our home network,
and has one or two large fl at panel monitors suitable for viewing movies or anything
else. We have plenty of TVs, but usually only the home theater’s media hub has a
link to the home network. However, the media hub is small and wireless and is
easily moved to enable playing of multimedia fi les stored on the home network on
A/V equipment in other rooms. All PCs and the home theater have 5.1, 6.1, or 7.1
sound systems with powered subwoofers—3000 watts of sound in all.
Do we take advantage of all of these entertainment resources? Amazingly, yes. On
any given evening, Brady might be in his room watching a movie downloaded the
night before from Starz (a subscription movie service), Troy might be in the home
theater playing Halo 2 with friends from around town, Nancy might be reviewing the
photos from last weekend’s getaway in the Ozark Mountains, and I might be fi nishing
my workday while listening to songs from our online music library. We no longer
have an entertainment center. We have a home that’s fi lled with entertainment options
in many different places, all made possible by the Longnet.
Digital Entertainment Technology
Some day in the not-too-distant future, all digital media—photos, videos, radio, music,
and television—will fl ow through our PCs and over our home networks. The source
of much of these media is an every-growing number of entertainment services being
packaged for delivery over the Internet. The universal availability of broadband
Internet access at reasonable prices and the growing popularity of home networks are
prompting an avalanche of innovation and offerings in digital entertainment.
There are a variety of solutions to integrating digital entertainment applications,
including TV, radio, still and video imagery, and movies, with home networks.
Each solution offers different capabilities and features, and each requires additional
hardware and software. The media hub, TiVo and DVRs, Windows XP Media
Center Edition 2005 and the Media Center PC, and other related hardware/software
options are introduced in the following section to show you some of the currently
available ways you can leverage your home network to open new vistas in whole
home entertainment.
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