is not in the direction of the axle and the perpendicular component of
~
L undergoes uniform circular
motion with the tire. Thus there is a non-zero torque, ~ω ×
~
L which causes the tire to shimmy.
Now back in the original problem of hitting the frame while it is floating in space, I hope that
you can now begin to see why in general it is hard to find the trajectories of our masses after the
system starts to rotate. In this case, after the hit, it is the angular momentum vector that is fixed,
rather than the angular velocity vector, but the relation between them is still changing in time.
Let me say this once more in more generality. If a rigid body is rotating freely, the ~r
j
s that
determine the position of the masses in the rigid body are all rotating about the center of mass and
constantly changing. Therefore the form of the moment of inertia tensor is changing in time. It
depends on the orientation of the body, which itself is constantly changing. But since the angular
momentum is constant in space (because it is an inertial frame - often called the space frame), the
relation between angular momentum and angular velocity, (20), implies that the angular velocity
is constantly changing. So this is an incredible mess.
The body frame
There is a frame in which the moment of inertia tensor remains simple. The moment of inertial
tensor is constant in a coordinate system that is fixed on the body, and rotates with it. The moment
of inertia must be constant in this frame because
~
~
I is determined by the masses and position vectors
that describe their positions within the body, and if the body is at rest, these position vectors are
all constant. This is called the body frame. The body frame is certainly not necessarily an inertial
frame. In a week or so, we will see how this modifies Newton’s laws in such a frame. But even
though it is not an inertial frame, it will be useful to us in our analysis of rigid body rotations.
In the body frame, there is a particularly simple choice of coordinate system that makes the
moment of inertial tensor look simple. For every body, there are three perpendicular directions,
described by unit vectors ˆe
1
, ˆe
2
and ˆe
3
, which have the nice property that for a rotation about
an axis in one of these directions, the angular momentum is in the same direction as the axis of
rotation. This is a general result from linear algebra.
1
The axes in the directions ˆe
1
, ˆe
2
and ˆe
3
are
called the principal axes of the body. Then we say that the body has a moment of inertia I
1
about
the axis ˆe
1
, a moment of inertia I
2
about the axis ˆe
2
, and a moment of inertia I
3
about the axis ˆe
3
.
We can write the tensor
~
~
I in any coordinate system as a sum over the three principal axes,
~
~
I = I
1
ˆe
1
ˆe
1
+ I
2
ˆe
2
ˆe
2
+ I
3
ˆe
3
ˆe
3
(39)
If we choose a coordinate system in which ˆe
1
, ˆe
2
and ˆe
3
are the basis vectors, then
~
~
I is diagonal.
~
~
I =
I
1
0 0
0 I
2
0
0 0 I
3
(40)
1
Formally, this is the statement that we can always choose a coordinate system in which a given symmetric matrix
is diagonal.
11