Chapter 2
2-6 FM 7-0 12 December 2008
multinational, military and civilian partners operate and make decisions. Individuals, units, and their lead-
ers develop that understanding only by continuous education and by regular training with these partners.
Deployed units prepare to participate in unified action with minimal additional training or lengthy adjust-
ment periods.
2-27. Commanders and leaders should replicate unified action as much as possible during training. Live,
virtual, constructive, and gaming training enablers can help replicate the conditions of an actual operational
environment, including the contributions of unified action partners. Where possible, commanders establish
predeployment training relationships that mirror the operational task organization. These habitual relation-
ships help build a team prepared for unified action.
TRAIN THE FUNDAMENTALS FIRST
2-28. Fundamentals, such as warrior tasks and battle drills, are a critical part of the crawl-walk-run con-
cept. (See paragraphs 4-180 through 4-184.) Warrior tasks are individual Soldier skills critical to Soldier
survival. Battle drills are group skills designed to teach a unit to react and survive in common combat situa-
tions. Both focus individual training on performing basic tasks to a high degree of proficiency. Leaders as-
sess whether or not their subordinates need to begin at the crawl stage. Training fundamentals first can ease
training on more complex individual and collective tasks, such as those related to culture and foreign lan-
guages. It helps Soldiers become more agile and innovative. Soldiers well-trained in basic tasks—such as
physical fitness, lifesaving skills, marksmanship, and small-unit drills—are essential to units confidently
and successfully completing collective tasks.
MAKE TRAINING PERFORMANCE-ORIENTED, REALISTIC, AND MISSION-FOCUSED
2-29. Performance-oriented training involves physically performing tasks. It is an active, hands-on ap-
proach as opposed to a passive, listening one. Performance-oriented training focuses on results rather than
process. It lets individuals and units train all tasks to standard. That training should be stressful physically
and mentally to prepare individuals for conditions encountered during operations. Commanders and subor-
dinate leaders plan realistic training. They integrate training support resources that replicate operational
environment conditions as much as possible.
2-30. Training usually starts with a unit’s core METL. (See paragraph 4-41.) METLs include core capa-
bility and general mission-essential tasks. Core capability mission-essential tasks are those the organization
is designed to perform. General mission-essential tasks are those that all units, regardless of type, must be
able to accomplish. (See paragraph 4-46.)
2-31. The Army has learned that developing proficiency in performing offensive and defensive tasks does
not automatically develop proficiency in performing stability or civil support tasks. Similarly, an army that
focuses only on stability or civil support tasks may have significant difficulties quickly transitioning to of-
fensive and defensive operations.
2-32. Effective training incorporates conditions that allow execution of both core capability and general
mission-essential tasks using lethal and nonlethal actions to adapt to different situations. While no organi-
zation can be completely proficient on all types of operations at all times, all can become proficient in the
tasks it will most likely perform in the near term. As operational environments become more complex and
resources (such as time, money, land, and airspace) become scarcer, the value of live, virtual, constructive,
and gaming training enablers increases. These enablers enhance training effectiveness by replicating the
conditions of an actual operational environment. Leaders are responsible for integrating and effectively us-
ing training aids, devices, simulators, and simulations (TADSS) to enhance realism.
TRAIN FOR CHALLENGING, COMPLEX, AMBIGUOUS, AND UNCOMFORTABLE SITUATIONS
2-33. Leaders train their subordinates and organizations to deal with challenging, complex, ambiguous,
and uncomfortable situations. Such conditions require agile individuals and their leaders to show initiative
and creativity and to be comfortable with fog and friction. Under mission command, leaders require subor-
dinates to exercise initiative by trying different solutions to challenging problems.