Putting all this together, we can work out how the system moves by putting together the uniform
motion of the center of mass with the rotation about the center of mass. This system is animated in
program — RODBALL.EXE on the web page. The animation allows you to vary the parameters
m and a, and also to make the center of mass visible, so you see more easily its uniform motion
and the rotation of the system around it. I hope that you will play with this one.
Appendix 1 - cross products - details
The cross product is essentially just an antisymmetric combination of two vectors. This anti-
symmetric combination of two vectors in interesting because it defines a plane, and planes are
intimately connected with rotations. The particularly convenient thing about this combination in
three dimensional space is that it behaves like another vector. The cross product is the mathe-
matical statement of the fact the antisymmetric combination of two vectors in three dimensional
space defines a plane which in turn defines another vector. The geometrical definition of the cross
product is a good way to see that it behaves like a vector under rotations, so we will start with that.
Then I will indicate how we can show that this geometrical definition is equivalent to a definition
given in terms of components.
The geometrical definition is this:
Given two vectors,
~
A and
~
B, the object
~
A ×
~
B is a vector with magnitude
¯
¯
¯
~
A
¯
¯
¯
¯
¯
¯
~
B
¯
¯
¯sin θ where θ is the angle between
~
A and
~
B defined as a positive angle
between 0 and π. The direction of
~
A ×
~
B is perpendicular to the plane formed by
~
A
and
~
B with the sign determined by the right-hand rule.
(62)
With this definition, it is easy to understand why
~
A ×
~
B behaves like a vector under rotations. The
magnitude doesn’t change under a rotation because
¯
¯
¯
~
A
¯
¯
¯,
¯
¯
¯
~
B
¯
¯
¯and sin θ are all unchanged. And the
direction rotates properly because it is tied to the directions of
~
A and
~
B.
It is crucial that the cross product
~
A ×
~
B is antisymmetric in the two vectors
~
A and
~
B,
~
A ×
~
B = −
~
B ×
~
A (63)
In the geometrical definition, this follows from the application of the right hand rule. If you
interchange
~
A and
~
B, the cross product changes direction because the right hand rule goes from
~
B to
~
A rather than from
~
A to
~
B. This antisymmetry ensures that either the two vectors
~
A and
~
B
define a plane or the antisymmetric combination vanishes. Then the fact that in three dimensional
space, there is a unique direction perpendicular to a given plane allows us to turn the antisymmetric
combination into a vector.
The geometrical definition, (62), is equivalent to the following component definition,
h
~
A×
~
B
i
x
= A
y
B
z
−A
z
B
y
,
h
~
A×
~
B
i
y
= A
z
B
x
−A
x
B
z
,
h
~
A×
~
B
i
z
= A
x
B
y
−A
y
B
x
, (64)
where we are using a notation for vector components in which
h
~
A
i
x
= A
x
,
h
~
A
i
y
= A
y
,
h
~
A
i
z
= A
z
. (65)
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