ties, and the fusional area becomes larger, with lateral separation of the image components
(Patterson and Martin, 1992). Depth judgments can also be made outside the fusional area,
although these are less accurate.
Stereopsis is a superacuity. We can resolve disparities of only 10 seconds of arc at better than
chance. This means that we should be able to see a depth difference between an object at 1 kilo-
meter and an object at infinity, under optimal viewing conditions.
Problems with Stereoscopic Displays
It is common for users of 3D visualization systems with stereoscopic display capabilities to disable
stereo viewing once the novelty has worn off, and view the data using a monocular perspective.
There are a number of reasons that stereoscopic displays are disliked. Double-imaging problems
tend to be much worse in stereoscopic computer displays than in normal viewing of the 3D envi-
ronment. One of the principal reasons for this is that in the real world, objects farther away than
the one fixated are out of focus on the retina. Because we can fuse blurred images more easily
than sharply focused images, this reduces diplopia problems in the real world. In addition, focus
is linked to attention and foveal fixation. In the real world, double images of nonattended periph-
eral objects generally will not be noticed. Unfortunately, in present-day computer graphics
systems, particularly those that allow for real-time interaction, depth of focus is never simulated.
All parts of the computer graphics image are therefore equally in focus, even though some parts
of the image may have large disparities. Thus, the double images that occur in stereoscopic com-
puter graphics displays are very obtrusive.
Frame Cancellation
Valyus (1966) coined the phrase frame cancellation to describe a common problem with
stereoscopic displays. If the stereoscopic depth cues are such that a virtual image should
appear in front of the screen, the edge of the screen appears to occlude the virtual object,
as shown in Figure 8.16. Occlusion overrides the stereo depth information, and the depth effect
collapses. This is typically accompanied by a double image of the object that should appear in
front.
The Vergence–Focus Problem
When we change our fixation between objects placed at different distances, two things happen:
the convergence of the eyes changes (vergence), and the focal lengths of the lenses in the eyes
accommodate to bring the new object into focus. The vergence and the focus mechanisms are
coupled in the human visual system. If one eye is covered, the vergence and the focus of the
covered eye change as the uncovered eye accommodates objects at different distances. This illus-
trates vergence being driven by focus. The converse also occurs: a change in vergence can drive
a change in focus.
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