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37 THERE ARE FOUR WAYS TO BE CREATIVE
rest, spontaneous ideas and creations can emerge. This is the kind of creativity that
great artists and musicians possess. Often these kinds of spontaneous and emotional
creative moments are quite powerful, such as an epiphany, or a religious experience.
There is not specific knowledge necessary (it’s not cognitive) for this type of creativ-
ity, but there is often skill (writing, artistic, musical) needed to create something from the
spontaneous and emotional creative idea.
When you’re stuck, go to sleep
Sara Mednick, a neuroscientist at the University of California, San Diego, wrote a book
called Take a Nap, Change Your Life (2006), based on the research she and others have
done on creativity and problem solving. In a typical experiment, she gave participants
puzzles to solve. Before they solved the puzzles she would have them take a nap. Par-
ticipants who went into REM sleep during the nap solved 40 percent more puzzles after
the nap than when they worked on the puzzles in the morning after a full night’s sleep.
People who just rested or napped without REM sleep actually did worse.
Ullrich Wagner (2004) conducted an experiment where participants were given a
boring task of changing a long list of number strings into a new set of number strings.
To do this they had to use complicated algorithms. There was a shortcut, but it involved
seeing a link between the dierent sets of numbers. Less than 25 percent of the partici-
pants found the shortcut, even after several hours. But if people slept in between, then
almost 60 percent of the participants found the shortcut.
Takeaways
There are dierent ways to be creative. If you’re designing an experience that is sup-
posed to foster creativity, decide first which type of creativity you are talking about and
design for that.
Deliberate and cognitive creativity requires a high degree of knowledge and lots of
time. If you want people to show this type of creativity, you have to make sure you are
providing enough prerequisite information. You need to give resources of where peo-
ple can go to get the information they need to be creative. You also need to give them
enough time to work on the problem.
(Continues)
ara Mednick, a neuroscientist at the University of
alifornia,
an Diego, wrote a book
ll
ake a Nap,
han
e Your Lif
2006
, based on the research she and others have
done on creativit
and problem solvin
. In a t
pical experiment, she
ave participants
puzzles to solve. Before they solved the puzzles she would have them take a nap. Pa
ticipants who went into REM sleep during the nap solved 4
percent more puzzles a
ter
the nap than when the
worked on the puzzles in the mornin
after a full ni
ht’s sleep.
eop
e w
o just reste
or nappe
wit
out
s
eep actua
y
i
worse.
llrich Wagner (2004) conducted an experiment where participants were given a
borin
task o
chan
in
a lon
list o
number strin
s into a new set o
number strin
s.
To do this the
had to use complicated al
orithms. There was a shortcut, but it involved
seeing a link between the dierent sets of numbers. Less than 25 percent of the partic
pants
ound the shortcut, even a
ter several hours. But i
people slept in between, then
lmost
percent o
the participants
ound the shortcut
7