The Achievement Trap 73
e novel opens on the morning of the Reaping, which is the
day when the participants in that year’s games are to be chosen,
more or less at random, but with a twist—during the long, hun-
gry year that leads up to the Reaping, adolescents can earn extra
food for their familes by increasing their own risk: if they enter
their name in the lottery multiple times they are paid a small sum,
and Katniss, it turns out has done just that, but still she escapes
selection; it is her beloved little sister, Primrose, whose name gets
called, and so Katniss makes a second sacrifi ce, off ering herself
in Prim’s place and heading off to the games. Suffi ce it to say, she
goes, she wins, and she really does kill several other teenagers
along the way.
It’s easy to see why adolescents are so attracted to this story.
In the fi rst place, it’s macabre and gory, and it describes a world
of extreme physical privation, which is always of deep interest to
children. But it also suggests that a teenager is capable of making
a real contribution to others using only her wits, and sometimes
nothing more than the simple, physical fact of her existence: by
accepting the extra tesserae, literally bargaining with her life, she
has served her mother and sister.
Like e Lord of the Flies, e Hunger Games gives us a world
of teenagers, left to their own devices and required to prove their
mettle not in the cosseted world of school, but in the brutal world
of the wilderness. But there are several important diff erences
between the two novels. In e Lord of the Flies, the adults are well
and truly absent. e children constantly wonder what “grown-
ups” would do if they were in their situation, and both Ralph’s and
Jack’s actions are constantly grounded in either an emulation or
a rejection of the grown-up codes they have learned back home,
which by turn seem essential and utterly trivial to successful life on
the island. But in e Hunger Games the adults are always watch-
ing—secret cameras record every moment, every freezing night,
desperate day, or squalid killing. In fact, the point of the games,