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Computer Visualization: Graphics Techniques for Engineering and Scientific Analysis
by Richard S. Gallagher. Solomon Press
CRC Press, CRC Press LLC
ISBN: 0849390508 Pub Date: 12/22/94
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Table of Contents
Preface
Technology, at its most basic level, seeks to understand how the world behaves. Over the past three decades,
computer graphics methods have fueled a growing understanding of physical phenomena, which in turn have
helped scientists and engineers substantially improve the quality of life.
The growth of these graphics techniques for scientific behavior developed in spurts over the past twenty
years—some might say in fits and starts, as the field has grown rapidly from an area of academic research to a
commercial field, accounting for sales of hundreds of millions of US dollars per year in the early 1990s. The
first spurt came in the 1960s, when digital numerical simulation techniques became popular, and the need to
graphically display their output on at least a pen plotter became immediately apparent.
The next spurt came in the 1970s, when techniques were developed for the display of states of behavior using
methods such as color-coding, contour displays, and vector symbols. Most of these techniques shared a
common purpose of representing behavior on the outside visible surfaces of a model. In the late 1980s these
same techniques remained the norm for displays of behavior.
Today the relatively new field of 3-D scientific visualization has made a major impact on the display of
behavior. Originally developed to address large-scale visualization needs such as medical imaging, real-time
data reduction, and satellite imagery, the techniques of scientific visualization are now being applied to
numerical analysis and simulation to understand complex volumetric, multidimensional or time-dependent
behavior.
More important, numerical methods such as finite element analysis and computational fluid dynamics have
begun over the last few years to make a substantial impact in the development of algorithmic visualization
techniques. This harks back to the situation in the early days of computer graphics, when graphics techniques
for design and analysis applications made a central impact on the computer graphics field as a whole.
In applying this new and developing area of technology, the student or practitioner of 3-D visualization
techniques has frequently needed to refer to such source materials as computer graphics journals or published
collections of papers. A reference work to summarize developments in this field for those who wish to
understand and apply them is clearly required.
Computer Visualization represents a single, unified collection of computer graphics techniques for the