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12.9
Earthquake
Location
213
two peaks must equal a gven constantf;
-4
=
(sjj).
This constraint
can be implemented by imposing it at each iteration;
F
Amy:,”:,
=
h,
where
(12.29)
These constraints can be implemented either by Lagrange multipliers
or by Householder transformations. An example computed by the
latter method
is
shown in Fig. 12.25. The peak separation is con-
strained to be somewhat larger than the peak separation in the data,
so
the fit is not particularly good. This calculation also converges in seven
iterations.
One of the drawbacks to these iterative methods is that if the initial
guess is too far
off,
the solution may oscillate wildly or diverge from
one iteration to the next. There are several possible remedies for this
difficulty. One is to force the perturbation
Amn+
I
to be less than a given
length. This result can be achieved by examining the perturbation on
each iteration and, if it is longer than some empirically derived limit,
decreasing its length (but not changng its direction). This procedure
will prevent the method from wildly “overshooting” the true mini-
mum but will also slow the convergence. Another possibility is to
constrain some of the model parameters to equal a priori values for the
first few iterations, thus allowing only some of the model parameters to
vary. The constraints are relaxed after convergence, and the iteration is
continued until the unconstrained solution converges.
12.9
Earthquake
Location
When a fault ruptures within the earth, seismic compressional Pand
shear
S
waves are emitted. These waves propagate through the earth
and can be recorded by instruments on the earth’s surface. The
earthquake location problem is to determine the location
(xo,
yo,
zo)
and time
to
of the rupture on the basis
of
measurements of the time of
amval of the waves at the instruments.
The forward problem- that of predicting the travel time of seismic
waves given a particular source (fault), receiver geometry, and seismic
velocity structure in the earth-is quite formidable. We shall not
discuss it here, but note that it usually requires finding the path, or
ray,