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(see Figure 5.3). Some common examples of this product strategy include breakfast
cereals, running shoes, blue jeans, etc. Variety is limited primarily by display space and
manufacturing costs. Because of the limited variety, consumers frequently have to
compromise their exact preference in favor of cost and availability. Any particular size
or brand that does not sell as expected amounts to a loss for the manufacturer, since the
merchandise is returned to the manufacturer. So, although this strategy may seem to be
the least expensive, it has drawbacks for both the customer and the manufacturer.
The mass customization of Strategy 1 is a transition phase from mass production
and also represents a Push Business Model—products are pushed to customers; they
are manufactured, put on shelves at department stores or parked in dealership lots, and
offered directly to customers. The customer’s only role is to pick out their selection.
However, there is a difference between this model and the mass production push
model—in the latter there is no quick feedback to the manufacturer. Ideally, in mass
customization once a product is bought, the store immediately orders a new product,
so its stock is always adequate for customers’ needs, and the manufacturer has a quick
feedback about the sales. Although Strategy 1 represents the lowest level of mass
customization, it has two advantages:
.
The product price is cheaper than more highly customized products.
.
The delivery lag time is zero, since the whole range is offered at the same time
and place.
5.2.2 Strategy 2: Intense Opti ons of Products
Strategy 2 represents true mass customization. In this strategy, customers order
products with the options that fit their needs and preferences, and only then the product
is made. Examples include ordering a pizza, or a computer (at least from Dell
Computers), or cars (see Figure 5.4). The manufacturers make decisions regarding the
type and number of option packages they offer; from this viewpoint it is a push model.
From the product-manufacturing (or assembly) viewpoint, however, thi s strategy
represents a pull model, because each product is made only in response to a confirmed
customer’s order. This is a combination of push (design phase) and pull (assembly to
produce the selected option). Therefore, Strategy 2 represents as a Push–Pull
Business Model , with a business sequence of
Design Sell Make . Note that
the financial transaction (Sell) is executed before the product is made. Products of
Strategy 2 are more expensive than those of Strategy 1.
Figure 5.3 Strategy 1—Off-the-shelf product variety.
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ANALYSIS OF MASS CUSTOMIZATION