Издательство InTech, 2009, -454 pp.
The education industry has obviously been influenced by the Inteet revolution. Teaching and leaing methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Leaing.
In a more particular way, the Web 2.0 has offered to the teaching industry a set of tools and practices that are modifying the leaing systems and knowledge transmission methods. Teachers and students can use these tools in a variety of ways aimed to the general purpose of promoting collaborative work.
In these 27 chapters, we survey many of all those disciplines that help the educative community to achieve real Advanced Leaing. This book is organized in seven sections: the first one (chapters 1 to 5) deals with matters conceing Computer-Supported Collaborative Leaing (CSCL), collaborative authoring tools and adaptive environments; in the second section (chapters 6 to 10) subjects such as mobile leaing, ubiquitous devices and games are considered; the third section (chapters 11 to 15) studies the semantic web and semantic tools; section four (chapters 16 to 19), looks into web 2.0, online communities and social software; in section five (chapters 20 to 23) standardization in e-Leaing is discussed; in the continuing section, number six (chapters 24 and 25) robotics and bioelectronics are approached; finally, section seven (chapters 26 and 27) presents the organization of educational material. The editor would like to thank the authors, who have committed so much effort to the publication of this work. She is sure that this volume will certainly be of great help for students, teachers and researchers. This was, at least, the main aim of the authors.
Enhancing on-line Blended Leaing Systems using a new Human-Computer Interaction Educational Methodology
A Conceptual and Technological Framework for Building Collaborative Leaing Environments
Concerto II: A Collaborative Leaing Support System Based on Question Posing
A collaborative medical case authoring environment based on the UMLS
The Interaction Analysis with the ADULT environment (A pilot study)
Mobile leaing: two experiments on teaching and leaing with mobile phones
Designing Collaborative Authoring Tools for Mobile Leaing
Development of InfoStation-based and Context-aware mLeaing System Architectures
An Interactive Simulation Game to Enhance Leaers’ Experience on Ubiquitous Computing Devices
Augmented Reality and tangible interfaces for leaing
New Ways for Leaing and Knowledge Transfer Using Social Semantic Technologies
The Use of XML to Express a Historical Knowledge Base
Free Text Response Assessment System Based on a Text Comprehension Model
A Software System for Inference-Based Context-Aware Vocabulary Leaing
A Web-based Multimedia Annotation System for Language Leaing
Effects of Media Richness on User Acceptance of Web 2.0 Technologies in Higher Education
Supporting leaing in online communities with social software: An overview of community driven technologies
Improving the Analysis of Students’ Participation & Collaboration in Moodle Forums
A Framework for Dynamic Sequential Behavioral Patte Detecting and Automatic Feedback/Guidance Designing for Online Discussion Leaing Environments
Towards the integration of adaptive educational systems with SCORM standard and authoring toolkits
Impact of Standardisation and Open Source Software in e-Leaing
Application of E-Leaing Standardization Technology
Managing relevant leaing objects’ assessments: the right place at the right time
Leaing paradigms through fundraising systems: The RoboBeggar and the InfoKiosk cases
Leaing in Bioelectronics
Guidelines for Designing and Teaching an Effective Object Oriented Design and Programming Course
Educational Effect of Extealization of Know-how Information for Care Planning Processes
The education industry has obviously been influenced by the Inteet revolution. Teaching and leaing methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Leaing.
In a more particular way, the Web 2.0 has offered to the teaching industry a set of tools and practices that are modifying the leaing systems and knowledge transmission methods. Teachers and students can use these tools in a variety of ways aimed to the general purpose of promoting collaborative work.
In these 27 chapters, we survey many of all those disciplines that help the educative community to achieve real Advanced Leaing. This book is organized in seven sections: the first one (chapters 1 to 5) deals with matters conceing Computer-Supported Collaborative Leaing (CSCL), collaborative authoring tools and adaptive environments; in the second section (chapters 6 to 10) subjects such as mobile leaing, ubiquitous devices and games are considered; the third section (chapters 11 to 15) studies the semantic web and semantic tools; section four (chapters 16 to 19), looks into web 2.0, online communities and social software; in section five (chapters 20 to 23) standardization in e-Leaing is discussed; in the continuing section, number six (chapters 24 and 25) robotics and bioelectronics are approached; finally, section seven (chapters 26 and 27) presents the organization of educational material. The editor would like to thank the authors, who have committed so much effort to the publication of this work. She is sure that this volume will certainly be of great help for students, teachers and researchers. This was, at least, the main aim of the authors.
Enhancing on-line Blended Leaing Systems using a new Human-Computer Interaction Educational Methodology
A Conceptual and Technological Framework for Building Collaborative Leaing Environments
Concerto II: A Collaborative Leaing Support System Based on Question Posing
A collaborative medical case authoring environment based on the UMLS
The Interaction Analysis with the ADULT environment (A pilot study)
Mobile leaing: two experiments on teaching and leaing with mobile phones
Designing Collaborative Authoring Tools for Mobile Leaing
Development of InfoStation-based and Context-aware mLeaing System Architectures
An Interactive Simulation Game to Enhance Leaers’ Experience on Ubiquitous Computing Devices
Augmented Reality and tangible interfaces for leaing
New Ways for Leaing and Knowledge Transfer Using Social Semantic Technologies
The Use of XML to Express a Historical Knowledge Base
Free Text Response Assessment System Based on a Text Comprehension Model
A Software System for Inference-Based Context-Aware Vocabulary Leaing
A Web-based Multimedia Annotation System for Language Leaing
Effects of Media Richness on User Acceptance of Web 2.0 Technologies in Higher Education
Supporting leaing in online communities with social software: An overview of community driven technologies
Improving the Analysis of Students’ Participation & Collaboration in Moodle Forums
A Framework for Dynamic Sequential Behavioral Patte Detecting and Automatic Feedback/Guidance Designing for Online Discussion Leaing Environments
Towards the integration of adaptive educational systems with SCORM standard and authoring toolkits
Impact of Standardisation and Open Source Software in e-Leaing
Application of E-Leaing Standardization Technology
Managing relevant leaing objects’ assessments: the right place at the right time
Leaing paradigms through fundraising systems: The RoboBeggar and the InfoKiosk cases
Leaing in Bioelectronics
Guidelines for Designing and Teaching an Effective Object Oriented Design and Programming Course
Educational Effect of Extealization of Know-how Information for Care Planning Processes