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Cohen M.F., Wallace J.R. (eds.) Radiosity and Realistic Image Synthesis
Издательство Academic Press, 1995, -412 pp.

For the past 25 years, researchers in the field of computer graphics have continuously striven for the production of realistic images of nonexistent environments. To attain this goal and its ultimate potential for design and aesthetic evaluations, it is necessary to accurately represent the appearance of objects and scenes as they look to us. This requires the knowledge of how to simulate both the physical behavior of light and the perceptual behavior of the human visual system.
The accurate simulation of physical processes is crucial for realistic image synthesis. Ad hoc procedures, despite the fact that they can produce pretty pictures, will not suffice. The radiosity method, originally based on principles of thermodynamics, provides this physical basis and establishes the foundations for future rendering and display systems.
More explicitly, the creation of photorealistic images requires four basic components, a local model of light reflection, a means for simulating the propagation of energy throughout an environment, the appropriate strategies for sampling the scene, and procedurally accurate methods for displaying the results. The radiosity method discussed in this book describes each of these steps in great detail.
Historically, a major argument against the use of radiosity procedures has been the excessive computing demands. Today these constraints are rapidly being eliminated. During the last decade alone, processing power of workstations and personal computers has increased by three orders of magnitude. However skeptical one might be, all indications are that the trend of almost doubling computer power each year will continue until at least the end of this decade. Memory and storage costs have also dropped, by approximately four orders of magnitude since the early 1970s. Most recently, new advances in network technology have improved the possibility for image transmission rates by six orders of magnitude from what was available two decades ago. Further advances in the technology will occur due to parallelism and compression schemes. Display technology is also accelerating at a remarkable pace. The dot spacing in printing technologies has been vastly reduced. High-resolution display monitors are now commonplace. The advent of high-definition television will push video technology further, both in terms of refresh rates and display resolution, and ultimately in cost due to the economics of mass production. For normal viewing conditions, resolutions will have surpassed the visual acuity of the human eye. Intensity ranges will be increased, and the speed of displays is already sufficiently fast to imply continuous motion.
With these dramatic advances in computing and display technologies, the arguments against the computational complexity of image synthesis techniques fall hollow. Processing and storage will essentially be free, and transmission will be sufficiently fast to deliver high quality picture information and allow the use of remote computing nodes. The computing obstacles of the past will have been overcome.
What is now needed is the ability to mimic the complex physical behavior of light distribution, from microscopic to macroscopic ranges. The radiosity method for image synthesis provides the theoretical underpinnings and algorithmic techniques toward these ends. With future experimental measurements and comparisons, these methods can be continually refined to improve their accuracy.
This book is the most thorough treatise on the radiosity method yet to be published in the field of computer graphics. The text includes detailed descriptions of all of the major components required to create a system for displaying modeled environments. From the explanations of the fundamental scientific bases to the state-of-the-art algorithms for implementation, the topics are covered in a clear and comprehensive way. The authors are to be congratulated for their in-depth treatment of the subject and for the presentation of a text that can significantly influence rendering systems of the future. The quest for photorealism will continue!

Introduction
Rendering Concepts
Discretizing the Radiosity Equation
The Form Factor
Radiosity Matrix Solutions
Domain Subdivision
Hierarchical Methods
Meshing
Rendering
Extensions
Applications and Research
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