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Glassner A.S. (ed.) An Introduction to Ray Tracing
Издательство Academic Press, 1991, -351 pp.

This is a book about computer graphics, and the creation of realistic images. By ‘realistic' we mean an image that is indistinguishable from a photograph of a real, three-dimensional scene. Of the many computer techniques that have been developed to create images, perhaps the algorithm called 'ray tracing' is now the most popular for many applications. Part of the beauty of ray tracing is its extreme simplicity - once you know the necessary background, the whole thing can be summed up in a paragraph.
This book begins with an introduction to the technique of ray tracing, describing how and why it works. Following chapters describe many of the theoretical and practical details of the complete a1gorithm.
I'd like to say something about how ray tracing came about in computer graphics, and how this book in particular came to be. Then I'll briefly summarize the various chapters.

An Overview of Ray Tracing
Essential Ray Tracing Algorithms
A Survey of Ray- Surface Intersection Algorithms
Surface Physics for Ray Tracing
Stochastic Sampling and Distributed Ray Tracing
A Survey of Ray Tracing Acceleration Techniques
Writing A Ray Tracer
A Ray Tracing Bibliography
A Ray Tracing Glossary
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