images. In Hill’s Tall Ships (1992), ghostly individuals hovered in a darkened
space and, once set in motion by a spectator, appeared to approach and simply
stare. The sense of participation in this uncanny work was soon diluted by the
arrival of other spectators and it became impossible to know who had triggered
what. A plethora of such works was made in the 1990s, few as arresting as
Tall Ships. Ian Hunt was perhaps a little harsh when, in 1996, he observed
that a fascination with the tricks of interactivity can ‘get at a kind of credulity
and stupidity in the viewer that is even more stupid than that of the film-
goer’.
8
However, it is true that many interactive artists were content to create
fairground attractions or scaled-up video games that turned the viewer into a
performing monkey and did little to engage the imagination.
In the course of the 1990s, film-makers invented their own brand of
interactivity and made much of the fact that video or film transferred to video
and projected onto a gallery wall not only liberated the image from the monitor,
but also freed the spectator from a fixed position in the cinema. The gallery
was now transformed into a newly radicalised ‘cinematic’ space. As I have
pointed out, the option to perambulate already existed in traditional sculpture
and monitor-based video installation. It is certainly true that an object changes
depending on the point of view. However, the projected image remains more
or less constant when cast onto the wall of an empty gallery. The viewer
learns little by moving a few inches or even a couple of feet in either direction.
Once the viewer has played with her own shadow in the beam of light and
gone up close to dissolve the image into abstraction, s/he usually settles into
the ideal viewing position equivalent to where s/he would have sat in the
cinema. The point of view of the original camera/artist does not change as the
viewer moves around the gallery space. Euclidian perspective is maintained.
Video-film, projected directly onto a gallery wall, has also been credited with
a paradigm shift based on the notion that a dematerialisation of the art object,
a downgrading of the artefact from three to two dimensions harks back to the
radical edge of 1970s conceptualism.
9
In my view the television set, by virtue
of its combined domestic and popular cultural status, will always struggle to
occupy a stable position as ‘high’ artefact, as sculpture. When it comes to a
TV, there is little to be downgraded. In fact, dispensing with the television
and replacing it with pure cinemascope illusionism elevates video and film
to a kind of electronic mural painting in the grand manner, enveloped in the
silence of the rarefied quasi-cathedrals of art that both commercial and public
galleries have turned into. The ritualised, communal, proletarian experience
– the eating, drinking, smoking and necking that accompanied the theatrical
display of cinema – is also lost.
Further claims to radical spectatorship have been made in relation to artists
like Sam Taylor-Wood who have multiplied projection screens across several
walls. In such work, the viewer has been recast as a walking vision mixer,
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