purchase land, while some of the others sell buildings
and land.This is a sizable investment, so I recommend
setting up a shop if you’re a business that is doing at
least $1 million per year in revenue.
Step 4: Build your presence/storefront.
After you have land or a building, you will most likely
need to hire a programmer to help you build out your
space.This is where I don’t like Second Life and prefer
many of the others, like www.IMVU.com. Second Life
requires technical expertise to design your storefront
and to make it attractive.With IMVU, I get a generic
space, but with the push of a button I can change col-
ors, move around plants, buy products to decorate the
space, and make it look more like home. There are pros
and cons to both. Making your IMVU space look nice
will take little cash; however, with a developer, the job
can be done quickly. On the other hand, if you have land
and can afford a programmer, the sky is the limit.
Step 5: Network in the various communities.
Treat virtual worlds like real life. Visit groups, chat
rooms, and locations you would frequent in real life.
Strike up conversations; you will be amazed as to where
things can go.Virtual-reality-world marketing is very
similar to social marketing; it simply takes things up a
few notches because there is a more visual interaction.
Make sure you have all the latest and greatest technol-
ogy to communicate with people.
Step 6: Drive people to your virtual space.
It’s one thing to have a virtual space, but it’s an entirely
different thing to have a virtual storefront that actually
produces revenue! Treat your virtual space as if it were
another Web site that needs traffic to succeed. Use your
Web marketing tactics to funnel some of your traffic to
this space.
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