CHAPTER 6. AUDIO 116
6.8.3 Designing the Sound System
As previously mentioned, designing the sound system is usually part of the audio
designer’s job. The goal of designing the sound system is to choose components
that will aid in reproducing the sound at acceptible volume and quality levels,
while affording all of the control needed to run the show in real-time.
The Input Section
The inputs to a sound system will vary from production to production. Pro-
ductions can demand a wide variety of components such as wireless body mi-
crophones for key actors, offstage microphones for “disembodied voice” effects,
CD players for music, a computer or digital sampler for effects playback, etc.
Once all of the sounds have been gathered and discussions have been had with
the production design team, the audio designer should have a reasonably good
idea about what types of inputs are needed.
The choice of CD player generally matters little, as even the cheapest pro-
duce reasonably good sound. Better models allow programming and auto-cue
features, which make running a show manually off of a CD player much easier.
Try to choose a model with so-called “direct access” features that allow any
track to be called up by typing its number, rather than having to skip through
all tracks to reach a later track. Standard consumer CD players generally have
these features and will do the job nicely. In cases where computer automation
is being used, computer-based CD-ROM drives are often used in place of dis-
crete CD players. Some automation packages, such as SMsurround, can support
an unlimited number of individual and multi-disc CD-ROM drives, making the
audio operator’s job very easy if many CDs need to be dealt with.
The choice of standard microphones for vocals is largely a subjective matter.
Different microphones have different characteristics and will make people sound
different. When in doubt, the old standby, the Shure SM-58 will usually
do the job well. Smoother response can be had when working with female
voices if a microphone such as the Beyerdynamic M-88 is used, but this is
quite subjective. If wireless microphones are to be used, they should be the
true-diversity type as they are much less susceptible to interference. The design
should place the wireless receivers as close to where they will be used as possible,
and as far away from other electrical equipment as possible.
In situations where a computer or sampler are to be used, there are numerous
choices to be made. Often what is used is simply what is available. It should be
noted that inexpensive computer sound cards will yield less-than-satisfactory
results, as they have a tendency to produce a lot of hiss and distorted sound.
Generally, as the cost of a sound card increases, it can generally be expected
that the sound quality will increase as well. Digital samplers are available with
many different features and sound qualities. If a sampler is going to be used for
a show, the audio design should specify what type of sampler, or at the very
least what sorts of features are needed.