Perilous Seat (Siege Perilous) Arthurian
site. Like Celtic INAUGURATION STONES, the
Perilous Seat recognized true heroism; only the
finder of the GRAIL could sit in it without disap-
pearing. In some texts, PERCIVAL sat on the
Perilous Seat after his first and failed encounter
with the FISHER KING; the stone cracked apart to
indicate his unworthiness, but he later repaired
it, sitting upon it after successfully finding the
Grail and knitting the stone back together.
Perilous Valley Breton mythological site.
Within the legendary forest of BROCÉLIANDE in
Brittany, there was a haunted valley that had
been cursed by MORGAN, half sister of King
ARTHUR and lover of the unfaithful GUYOMARD.
To assuage her wounded feelings, Morgan
enchanted the valley so that any man who had
ever betrayed a woman would find himself lost
in the Perilous Valley, wandering as though PIXY-
LED, unable to find the way out. The green val-
ley would seem, to a faithless knight like
Guyomard, to be filled with monsters—all of his
own imagining. In the heart of the valley was a
lake called the FAIRY’s Mirror, from which night-
mares rose like mist. No matter how many
knights happened into the valley, each would
think himself alone. Finally one of the knights of
Arthur’s own court, the young GAWAIN, found
himself snared in Morgan’s trap, and
LANCELOT
went to save him. As Lancelot has never been
untrue to his beloved
GUINEVERE (his adultery
with ELAINE of Corbenic, whereby the hero
GALAHAD was conceived, did not count because
he was inebriated and believed himself to be
making love to Guinevere), he was able to dispel
the enchantment and free the captives.
phantom islands Mythic symbol. ISLANDS
that appeared and disappeared in cloudy mist
were believed to be entrances to the OTHER-
WORLD where FAIRIES, divinities, and the dead
dwelt in endless sunny pleasure. These phantom
islands could be seen out in the ocean or on
lakes; some appeared regularly, usually on a
seven-year cycle, but others appeared once in
the mist and were never seen again.
Pict (pl., Picts, Pictii; in Irish, Cruithin,
Cruithne; in Welsh, Prydyn, Priteni) There is
some evidence that what we know as Celtic reli-
gion and mythology includes vestiges of the
beliefs of the apparently non-Celtic ancient peo-
ple called the Picts, or “painted ones,” a name that
may derive from a tradition of tattooing their
bodies. Some argue that the Picts were Celts from
such tribes as the Caledonii and the Maecatae, for
some Pictish rules had names that seem to have
been in the Brythonic (P-Celtic) language.
Others claim that the Picts were a distinct ethnic
group, speaking a non-Indo-European language.
In either case, the Picts may have been matrilin-
eal (see
MATRILINY) basing descent on the
mother’s line rather than the father’s, as we find
many of the most ancient and presumably Pictish
figures named in that way (like the Welsh
GWYDION son of DÔN and MOBON son of MOD-
RON), while later heroes and heroines bear
patronymics, based on the names of their fathers.
The Picts lived in what is now Scotland,
where they left traces in the form of stone carv-
ings of symbolic animals and objects such as
BULLS and HORSES, SERPENTS and RAVENS, HAM-
MERS and COMBS; these carvings may have repre-
sented religious beliefs or tribal totems. They
were allies with Celtic tribes in fighting the
invading Romans; it was against these fierce
northern warriors that the great Hadrian’s Wall
was erected. They continued to be an historical
force until the ninth century C.E., when they
united with the Scots in a joint kingdom, after
which all traces of their language died out.
pig Symbolic animal. The pig is important in
Celtic religious symbolism, as might be expected
among people for whom it provided a vital meat
source, second only to the CATTLE that also fig-
ure so significantly in myth and folklore. Early
pigs were smaller and fiercer than today’s
domestic variety; they lived half-wild in the
pig 379