glVertex3f( 0.2, 0.2, 0.5); glVertex3f( 0.2, 0.6, 0.5);
glVertex3f( 0.2, 0.6, 0.3); glVertex3f( 0.2, 0.2, 0.3);
glEnd();
////////////////////////////-11-
glBegin(GL_POLYGON); glColor3f(1.0,0.8,1.0);
glVertex3f( 0.0, 0.2, 0.3); glVertex3f( 0.0, 0.6, 0.3);
glVertex3f( 0.2, 0.6, 0.3); glVertex3f( 0.2, 0.2, 0.3);
glEnd();
////////////////////////////-12-
glBegin(GL_POLYGON); glColor3f(0.2,0.2,0.8);
glVertex3f( 0.0, 0.2, 0.3); glVertex3f( 0.0, 0.6, 0.3);
glVertex3f( 0.0, 0.6, 0.1); glVertex3f( 0.0, 0.2, 0.1);
glEnd();
////////////////////////////-12- bok_1
glBegin(GL_POLYGON); glColor3f(0.2,1.0,0.1);
glVertex3f( 0.6, 0.2, 0.1); glVertex3f( 0.9, 0.2, 0.1);
glVertex3f( 0.9, 0.2, 0.3); glVertex3f( 0.7, 0.2, 0.3);
glVertex3f( 0.7, 0.2, 0.5); glVertex3f( 0.6, 0.2, 0.5);
glEnd();
////////////////////////////-12- bok_1
glBegin(GL_POLYGON); glColor3f(0.2,1.0,0.1);
glVertex3f( 0.0, 0.2, 0.1); glVertex3f( 0.9, 0.2, 0.1);
glVertex3f( 0.9, 0.2, 0.3); glVertex3f( 0.0, 0.2, 0.3);
glEnd();
////////////////////////////-12- bok_2
glBegin(GL_POLYGON); glColor3f(0.2,1.0,0.1);
glVertex3f( 0.6, 0.2, 0.3); glVertex3f( 0.6, 0.2, 0.5);
glVertex3f( 0.7, 0.2, 0.5); glVertex3f( 0.7, 0.2, 0.3);
glEnd();
////////////////////////////-12- bok_3
glBegin(GL_POLYGON); glColor3f(0.2,1.0,0.1);
glVertex3f( 0.2, 0.2, 0.3); glVertex3f( 0.2, 0.2, 0.5);
glVertex3f( 0.3, 0.2, 0.5); glVertex3f( 0.3, 0.2, 0.3);
glEnd();
////////////////////////////-13- bok_1
glBegin(GL_POLYGON); glColor3f(1.0,1.0,0.0);
glVertex3f( 0.0, 0.6, 0.1); glVertex3f( 0.9, 0.6, 0.1);
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