192 G. Gauffre et al.
A second iteration or a parallel design process could focus on the design alternative
based on the physical representation of the group.
To correctly match the museum expectations, it is now necessary to define a
mixed interaction that is useful for performing this task. Figure 10.4 represents the
refined model.
To refine the design interaction, we focused on the metaphor and technologies to
use. As the “Group” has to be reduced and enlarged, and the application is dedicated
to 14–40-year-old persons and has to be enjoyable, we decided to use a bubble
metaphor. An interaction channel transfers information from the group, renamed
“Bubble”, to the “Species” to specify whether or not they are enclosed in it.
Exploring the ASUR characteristics associated with the participating entities
and interaction channels constitutes an opportunity to refine the bubble metaphor
design. The medium,aninteraction channel property, expresses the means by which
the information is transmitted. To enlarge and reduce the “Bubble”, we used the
metaphors of blowing up and deflating. The medium can be the gas. A second
property is the representation which expresses the coding scheme used to encode
information in the medium. In our case, it is a pressure value and its characteristic
language form is weight.
Regarding the participating entities,thesensing mechanism is a property that
expresses the processes used to capture the state or changes of the medium.In
our case, the mechanism is pressure sensitive. A second property, the method of
modification, refers to the method of affecting the medium. In our case, it will be
gas compression. In order to modify the gas pressure by compression, we used a
familiar object: an air pump represented in the ASUR model by a new R
tool
manip-
ulated by the user (“User” → “Air Pump”). As the tasks “Reduce Group” and
“Enlarge Group” use the same medium and sensing mechanism, A
in1
and A
in2
are
fused.
We use ASUR characteristics to refine the rest of the ASUR diagram. To avoid
the multiplication of physical artefacts, the R
tool
“Valve” attached to the R
tool
“Air
Pump” (double line) is used as a pointer and is manipulated by the user (“User”
→ “Valve”) when moving the “Bubble”. The r ole of “Ain3” is thus to detect the
valve position. The medium of the incoming interaction channel is the light and its
language form is the position. The sensing mechanism of “Ain3” is video sensitive.
To complete the design, the MIS has to detect when the user grabs the air pump to
begin the group construction. A new A
in
is thus added and has light intensity sensi-
tive as sensing mechanism. The “Ain4” is then embedded in the “Air Pump” (double
line). Finally, according to the museum scenario, it i s necessary to permanently dis-
play the cladogram structure. Therefore, an S
info
“Cladogram Structure” is added
and connected to the same A
out
“Screen” resulting from the fusion of all A
out
,as
“Species” and “Bubble”.
As a result, according to the museum context and the exploration of the ASUR
characteristics, we obtain a complete solution: the cladogram is displayed on the
screen; the user points to the screen using the valve and creates a group of species
inside the bubble; to add or remove a species, the user pumps with the air pump to
enlarge and reduce the bubble size accordingly.