140 E.T. Khoo et al.
intergenerational family entertainment systems, the use of one portion of the user
base, which is most proficient with technology before involving the novice users,
should be considered. During the user studies, we noticed that the children assisted
the older players to verbalize the situation and difficulties that they were facing with
the game. This was found in our research to empower the novice users to accept
digital t echnology and increased the playability of the game.
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