284 The Art and Science of Digital Compositing
that filmed the original scene were slightly different. Different enough to cause
the images to be distorted on the original negative. This distortion was enough
to compromise the accuracy of the 3D scene reconstruction software. After analyz-
ing the amount of distortion that each lens introduced, additional software was
developed that could correct these distortions in the footage. The plates from both
camera views were warped subtly in order to remove the distortions, producing
a new set of plates that could be tracked accurately. As an added benefit, these
new plates were also more visually correct, meaning that a human observer would
feel a greater sense of depth when viewing them.
By using this 3D tracking data to create a virtual camera, the image pairs that
were rendered for each frame were now theoretically accurate. However, as is
often the case with visual effects, the final test is always a visual one. Recreating
any scene can never be done perfectly, and even if it could, there will always be
times that aesthetic considerations will outweigh technical accuracy. Ultimately,
the final tuning for any shot should be done by eye.
In many situations, the exact placement of the object in both frames wouldn’t
always be immediately obvious. Just as one would do when wedging some other
variable such as color, a series of nearly identical images were prepared, each
featuring incrementally different positional offsets for the element in question. This
side-by-side comparison would allow the compositor and his or her supervisor to
quickly view the apparent depth produced by each step and choose appropriate
values.
Although this process would eventually give the proper results, it was time-
consuming, since these iterative tests could span the course of several days as
they were filmed-out, processed, and screened. Unfortunately, at least at the outset
of the project, the only reliable method for viewing the shots in stereo was to
screen them on film with the special glasses.
For this reason, the facility doing the visual effects work eventually developed
some additional optical tools to give the artists a more exact method of viewing
the spatial relationships between the two views. A simple proprietary system,
these tools were actually a combination of software and optics that allowed the
artist to interactively tune the apparent depth-placement while viewing the stereo
pair at the full resolution of the workstation’s monitor. Not only did these custo-
mized tools eliminate the need for costly and time-consuming tests on film, they
actually proved to be more accurate than viewing the scenes in a screening room.
The heavily procedural nature of stereoscopic compositing dictated that the
work be done in a system with strong batch-processing tools. As mentioned,
multiple iterations of each shot were often generated in order to study the effect
of slight changes in an object’s position. Of course, many compositing jobs will
involve steps that aren’t done procedurally. For instance, when dealing with
nonstereoscopic images a common, almost universal step is to manually retouch