
most well-known of these are 1MMartens
and GM Reinderman. Over the years I
spent a lot of time analyzing the positions
after 4.b4 and refining my weapon time
and again. Idiscovered that' accepted the-
ory' had little of relevance to say on the
subject. The favourable exception being
an article in Skakbladet by the Danish 1M
Mortensen who quoted Larsen in calling
the Wing Gambit 'the most logical way'
to meet the French. With the name of
Mortensen we have also mentioned the
biggest b4-hero. This article, then, aims
to present the reader with a complete and
exciting repertoire against the French. Al-
though it is written from White's point of
view, I have tried to be objective
throughout and also indicated lines that
are problematic.
The next section contains a general de-
scription of White's strategy and some il-
lustrative game excerpts to whet your ap-
petite. This is followed by the principal
part of this article: a theoretical overview
of all the variations. The final section is
made up of relevant games. A final piece
of advice: a good way to start studying the
Wing Gambit is to read the next section
and to play through a few games from the
study material to get a 'good feel' for the
position. Later you can check your own
efforts with the theory.
General Ideas and
typical manoeuvres
So what is the point of 4.b4?
To answer this question let us consider
One of the main line positions: l.e4 e6
2.luf3 d5 3.e5 c5 4.b4 eb4 5.a3 ba3 6.d4
lLlc6 7.c3. White has sacrificed two
pawns, one of which he will retrieve at
some point with either
tDa3
or ~a3, but
what has he got in return for his invested
material? Well, first of al\, there is the
central chain c3-d4-e5. Due to the pawn
on e5 White has more space, which
means that he can attack on the kingside.
Moreover he controls the dark central
squares; the first player will often
try
to
land a knight on d6. In the French Ad-
vance White holds the same central
trump. Yet after 1.e4 e6 2.d4 d5 3.e5 c5
4.c3lbc6 5.llJf3 'W"b6it is clear that Black
develops counterplay
by
pressurizing d4.
In the subsequent play White must con-
tinuously guard his centre. Now compare
this to the Wing Gambit. Since the Black
c-pawn has been lured to a3, Black no
longer has a lever to pressurize d4!
In
es-
sence this is the sole point of White's
4.b4. Other factors to White's advantage,
after say 7.c3, are his development which
can continue almost unhindered. Black's
development on the kingside is. however,
severely hampered. (Incidentally, this is
why the Wing Gambit is less good against
the Sicilian, after 1.e4 c5 2.tDf3 e6 3.b4
cb4 4.d4 Black has
4...tL;f6!).
Black sim-
ply lacks space. Both his bishop and his
knight need to be developed via e7 (a
knight on h6 will
be
chopped off and the
subsequent weakened structure (gh6)
gives White attacking possibilities). Of-
ten the knight is played
to
e7 and then to
(I) g6 where it will be harassed by h4·hS,
or more often to (2) f5 when it chased
away with g4 or exchanged with ~d3
takes f5 when Black's structure will
be
weakened. The consequence of Black's
developing problems is that his king is of-
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