
GETTING THE INNOVATION HABIT 77
these attempts are limited in scope and lack systematic application; they are typical
of Level 1 in our innovation stage model. High-involvement innovation is not well
understood and is being introduced in a piecemeal and random fashion, largely
based on copying ideas that seem to work elsewhere, and on a generalized ‘sheep
dip’ approach to training in basic continuous improvement (CI) tools. Whilst there
is initial enthusiasm and support for the changes amongst the workforce, there
is a risk that this ‘honeymoon’ period will be followed by one of disillusionment
and a view that nothing has really changed—largely because nothing (in terms
of structure, procedures, etc.) has. An attempt to put in place a new culture is
undermined by the reversion to the old and long-established pattern. The challenge
for organizations at this level is to move from what is essentially playing with the
concept towards a m ore systematic design and implementation of a programme
aimed at changing behaviour patterns.
Essentially these stories highlight the key features of Level 1—experimental,
ad hoc, driven by positive motives and expectations, but lacking an underlying
system or rationale. Not surprisingly, activity at this level yields a somewhat
patchy experience—sometimes it works well, whilst at other times it falls on its
face. Joynson describes a series of cases in which a carefully structured input can
release creativity quickly and lead to major improvements in key productivity
dimensions within a couple of days—a process that also provides a significant
boost for employee motivation and morale. A similar positive experience has been
reported by many of the participants in the UK’s Industry Forum, an initiative run
by the Society of Motor Manufacturers and Traders to help establish improvement
capabilities in firms producing car components (Joynson 1994; Bateman and
David 2002).
TABLE 5.1 Mapping Level 1 characteristics onto the model framework.
Key organizational abilities
as they appear in the model
Level 1 characteristics—typical indicators of relatively low
progress to developing these abilities
‘Understanding’—the ability to
articulate the basic values of
high-involvement innovation
Little or no improvement behaviour, and a lack of focus to
any which does take place
Little/no motivation to improve
‘Getting the habit’—the ability to
generate sustained
involvement in innovation
Problem solving—if it happens at all—is on a random and
occasional basis
Incomplete solutions or dealing with symptoms rather than
root-cause problems
Little/no learning, so ‘re-inventing the wheel’ effect
No formal participation—pockets of enthusiasm
People get little or no feedback on ideas which they
suggest—at times feedback may even be negative,
discouraging the behaviour further
Weak implementation—if people do suggest something it is
for others to do something about it
‘Focusing’—the ability to link
high-involvement innovation
activities to the strategic goals
of the company
No targets, randomly directed, fire-fighting—fix problems as
and when they crop up
Local and often short-term focus
Little benefit to firm
(continued overleaf )